SoldatX Racing Mappack
By As de Espada
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Race mappack featuring 5 maps: (rce_) ctfMedley, LowIce, Volcano, ToTheSkies and CrimeScene
In the beginning of the year the forum moderator of SoldatX (the biggest Brazilian community) asked me to make some race maps so he could use in a contest (that happened last sunday). The thing is that he asked me to keep the maps confidential, so the players would be tested more by the skills and less by the knowledge of the maps (and possibly timeplay).
The result are this 5 maps, that were played in the order below (based on difficulty, that is, attention needed when running).
The first map is all the default ctf maps together and the last one is almost a climb. More description about each map below.
(Click To Overview)Download / Rate on TMS________________________________________
See more maps by As de Espada Hosted by jrgp's
Soldat Mapping Showcase.
rce_ctfMedley:This is the sort of map that I knew it would be awesome, and it is confirmed by all the players. "Epic" is the most often word used to describe this map. It is all the ctf maps one after another, what I did was a transition between them (Equinox transition is the best one for sure) and I took the liberty to exclude some routes to make the race more interesting. There was this problem that soldat maps has some limitations: 5000 polys and 500 scenery. So I had to work a LOT to fit them (some times the map is mutilated, I think only Ruins becomes really different, and Death uses an uber number of polys and I just made a symbolic Death
). The scenery were almost only used to bridges and the indicating arrows.
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rce_LowIce:First race map I've ever designed. You race, then return using ice and some jumps. It has no jets.
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rce_Volcano:Similarly to Low Ice, you race and come back, this time you almost climb and then descend to the flag. It has one little trap
It has no jets.
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rce_ToTheSkies:Finally a map with lots of jets. You have to figure out how to go to the top, later you can think about how to do it faster
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rce_CrimeScene:I just wanted to make a map on which the player ran in footsteps. The crime, the clues, the judging and the ending in the jail came naturally. It has some climb in it because if you miss the jump you die, but they are easy jumps. Easy, but critical.