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function SkillNameByNum(Number: integer; Long: boolean): string;beginresult := '';if number = sheal then result := 'Heal' elseif number = snade then result := 'Nade' elseif number = scluster then result := 'Cluster' elseif number = svanish then result := 'Vanish' elseif number = sturret then result := 'Turret' elseif number = swave then result := 'Wave' elseif number = sshield then result := 'Shield' elseif number = sflamer then result := 'Flamer' elseif number = scrit then if long then result := 'Kritik Vurus' else result := 'Crit' elseif number = sfatalh then if long then result := 'Olumcul Vurus' else result := 'FatalHit' elseif number = svamp then if long then result := 'Vampir' else result := 'Vamp' elseif number = slootammo then if long then result := 'Mermi Kazanma' else result := 'LootAmmo' elseif number = slootitems then if long then result := 'Item Kazanma' else result := 'LootItems' elseif number = ssonicburst then if long then result := 'TNT Etkili Bomba' else result := 'SonicBurst' elseif number = ssoulshield then if long then result := 'Soul Shield' else result := 'SoulShield' elseif number = sbulletvortex then result := 'Bulletvortex' elseif number = srage then result := 'Rage' elseif number = sbarret then result := 'Barret' elseif number = spush then result := 'Push' elseif number = sruger then result := 'Ruger' elseif number = smine then result := 'Mine' elseif number = spsg then result := 'PSG' elseif number = swarp then result := 'Warp' elseif number = sbacklash then result := 'Backlash' elseif number = skazi then if long then result := 'Kamakazi' else result := 'Kazi' elseif number = svulture then if long then result := 'Akbaba' else result := 'Vulture' elseif number = sfogshield then if long then result := 'Sis Kalkani' else result := 'FogShield' elseif number = sreload then result := 'Reload' elseif number = smissile then result := 'Missile';end;
if number = sheal then if long then result := 'Heal' else result := 'Saglik'