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Not to be to helpful, but just curious, what does it exactly mean "1:1 tracking and is it supposed to be affected by mouse sens?
Then again the cursor never seems to be where it is in soldat(in terms of where your bullets are going etc..), I don't know if some dev could comment about it?
Quote from: nosejj on August 30, 2013, 05:14:30 pmNot to be to helpful, but just curious, what does it exactly mean "1:1 tracking and is it supposed to be affected by mouse sens?Have a read through this http://www.overclock.net/t/173255/cs-s-mouse-optimization-guide good read and decent tips even if it is more focused for fps gaming.I think using mouse reg fixes helps chox, ever tried? Theres cpl fix or the cheese mouse fix if I remember correctly, depends what windows you use(just google a bit.)Then again the cursor never seems to be where it is in soldat(in terms of where your bullets are going etc..), I don't know if some dev could comment about it?
Quote from: CheeSeMan. on August 31, 2013, 05:44:25 amThen again the cursor never seems to be where it is in soldat(in terms of where your bullets are going etc..), I don't know if some dev could comment about it?You're right. I think there would be many things to improve regarding aiming.e.g.: The weird bullet arc skip when aiming directly upwards. (when you switch the way your gostek is facing) The excessively long cursor movement "smoothing" that makes twitch aiming and aiming while jumping sloppy and unnecessary hard. Projectile inherited velocity physics "all over the place" ( guns@ 50%, grenades@ 100%, knives@ 0% )