Author Topic: ctf_Ash nade bugs  (Read 902 times)

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Offline paintZoom

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ctf_Ash nade bugs
« on: October 17, 2013, 06:37:44 pm »
some easily doable nade bugs on ctf_Ash
i wanted to know if there are any chances of fixing some of these trough mapping tricks
they are not much but looks very weird

note: i noticed there is a default maps discussion section but could not post there and the ctf_Ash trhead is like a gazillion years old

Offline As de Espada

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Re: ctf_Ash nade bugs
« Reply #1 on: October 17, 2013, 09:52:12 pm »
You can report all bugs at our bug tracker, use the mapping section
Those nades that get a boost in the walls is a new and buggy behavior, that should be fixed via code
I can fix the one that the nade go through the wall, but only the one in the bottom.
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Offline paintZoom

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Re: ctf_Ash nade bugs
« Reply #2 on: October 17, 2013, 11:21:58 pm »
i thought that you could fix the one that makes the nade go to the flag spot by making the wall straight
somethig like this:


and i'll use the bug tracker next time i hit with something weird
thanks for taking the time to check this out  :)