Author Topic: Rambomatch suggestions.  (Read 2686 times)

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Offline nosejj

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Rambomatch suggestions.
« on: November 10, 2013, 12:40:13 pm »
[size=78%]Bow should be more visible, it's very difficult to see it in some maps, have some red outline when none of the players have it or something else.[/size]

Also:
(19:34:52) (@Aimless) When people die, the weapon is being dropped on the floor, on a situation of Rambomatch where it's very centered because of the bow
(19:35:02) (@Aimless) Everyone will drop their weapon after killing to try and pick up the bow
(19:35:11) (@Aimless) But they pick up 300 weapons beforehand
(19:35:33) (@Aimless) Maybe they shouldn't be pickable from floor near bow

Bow is too bouncy in my opinion and it creates a mess in the game. Example.
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Offline ginn

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Re: Rambomatch suggestions.
« Reply #1 on: November 10, 2013, 01:16:01 pm »
Just seems like bad netcode and also bad game rules, too short respawn time and too many players at once.

Offline nosejj

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Re: Rambomatch suggestions.
« Reply #2 on: November 10, 2013, 01:47:27 pm »
Still everything I said is kinda valid. People would still like to have a Rambomatch with 8 players... It's not so vast.

Offline As de Espada

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Re: Rambomatch suggestions.
« Reply #3 on: November 17, 2013, 10:45:00 am »
maybe a wider glow would be better
 +1 for the weapons near the bow cannot be pickable
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Offline smiluu

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Re: Rambomatch suggestions.
« Reply #4 on: November 17, 2013, 02:22:06 pm »
How about bow just replaces whatever gun you're holding.

Offline Shoozza

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Re: Rambomatch suggestions.
« Reply #5 on: November 17, 2013, 10:49:12 pm »
I'm not sure you can just replace it like that.
Everyone probably knows the pain when you want to pick up a weapon but you just keep picking up the wrong one (especially knife players on all weapons servers get that a lot).

The only solution I have for now would be to add weapon pickup priorities.
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Offline homerofgods

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Re: Rambomatch suggestions.
« Reply #6 on: November 18, 2013, 07:39:37 am »
How about picking up the loose bow when you walk on it? no need to drop weapon at all. Just like flaming bonus, only with bow :p

Offline nosejj

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Re: Rambomatch suggestions.
« Reply #7 on: November 18, 2013, 08:34:50 am »
How about picking up the loose bow when you walk on it? no need to drop weapon at all. Just like flaming bonus, only with bow :p
Basically what smiluu said, and Shoozza somewhat declined. I think weapon pick up priority specifically to Rambo would be good.

What about the visibility?

Offline Shoozza

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Re: Rambomatch suggestions.
« Reply #8 on: November 18, 2013, 08:46:02 am »
Ah thats what smiluu ment.

That could work but we have to test it as I'm not sure if it has other issues.
Note that the bow can fall down so it would be more like touching it instead of walking over it to get it.

The way the bow is highlighted is the same way flags are highlighted. I like adding red glow to it (maybe white one?).
« Last Edit: November 18, 2013, 08:48:13 am by Shoozza »
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Offline homerofgods

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Re: Rambomatch suggestions.
« Reply #9 on: November 18, 2013, 08:50:53 am »
Ah thats what smiluu ment.

That could work but we have to test it as I'm not sure if it has other issues.
Note that the bow can fall down so it would be more like touching it instead of walking over it to get it.

The way the bow is highlighted is the same way flags are highlighted. I like adding red glow to it (maybe white one?).
White is better than red

Offline As de Espada

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Re: Rambomatch suggestions.
« Reply #10 on: November 21, 2013, 05:58:50 pm »
I think that crazily dropping your weapon is part of the fun of Rambomatch.
Didn't you like the "unpickable weapons near the bow" idea?
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