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Your idea looks good but i have way easier way for this, that can be used for any map without touching existing polygone or playing with new ones. Just make texture in selected % scale. Eg 40 select all polygons, resize it to 40% fit texture to every part of map. Resize it back to 100%. Of course its only for big part of maps and textures that are too big to use 100% if you have 100% texture you iuet need to fit texture to polygons.
Ps if you know about this trick why you dont make any new maps? Its take half of normal time to make it and still i see only discussion in map section about older maps that are not visible in any servers... I need to annoy you all a bit about that, maybe then you gonna stop talking and remembering old times and few maps from the past and make something new and fresh
I know that quality is worst that I had in first version of Viet, but no one care about that in actual game.
And why you dont make remake of viet using normal multitexturing? just to compare it.
Beside i would use 100% textures that are sharp like my first version