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you tell me that I don't play with AK and I make a mod suggestion about it? look at yourself.
What are your thoughts on 1.6.7 beta2?Code: [Select]// Changes from 1.6.6 -> 1.6.7// Deagles fireinterval +1// HK MP5 spread +1// Ak dmg +10, fireinterval +1, spread -1, push +3// Steyr dmg -1// Barrett startup +2, moveacc -1// Socom dmg -1General gameplay changes:* Bullets do a lot less push on flags.* Bullets now take into account the weapons' Push attribute when pushing flags.* Moveacc was simplified to be more intuitive and be less erratic.* Weapons with bink or moveacc (Ruger, Barrett, Minimi) will scale the cursor to show how accurate they currently are.* Harder for accumulated bink to reach ridiculously high amounts.* Bink didn't work in non-team based game modes (DM, Rambo, Pointmatch).* When Spas is empty, it will now wait for the FireInterval to finish before starting the reload.
// Changes from 1.6.6 -> 1.6.7// Deagles fireinterval +1// HK MP5 spread +1// Ak dmg +10, fireinterval +1, spread -1, push +3// Steyr dmg -1// Barrett startup +2, moveacc -1// Socom dmg -1