Author Topic: Extra Rocket  (Read 2965 times)

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Offline dominikkk26

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Extra Rocket
« on: December 19, 2013, 03:12:15 pm »
Script Name: Extra Rocket
Script Description: Extra Rocket for LAW
Version: 1.0.0
Author: dominikkk26
Compile Test: Passed
Core Version: 2.7.7
Download: Attachment! Click here to download the latest version.
Full Description:
Would not be nice to launch a rocket which alone make it into the goal?
How to shoot missiles with improved? You have to crouch press "R" and shoot! Law must, be charged.
Video Present!
« Last Edit: May 11, 2014, 08:23:38 am by dominikkk26 »

Offline KoGAi

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Re: Extra Rocket
« Reply #1 on: December 26, 2013, 10:23:30 pm »
So this is like a homing missile?
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Offline dominikkk26

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Re: Extra Rocket
« Reply #2 on: December 27, 2013, 06:42:45 am »
So this is like a homing missile?
The player can shoot homing missiles and normal.

Offline Drax

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Re: Extra Rocket
« Reply #3 on: March 14, 2014, 04:09:19 pm »
it's not working for me...

Offline PMG| DonEvolarao

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Re: Extra Rocket
« Reply #4 on: June 01, 2014, 04:16:54 am »
Script Name: Extra Rocket
Script Description: Extra Rocket for LAW
Version: 1.0.1
Author: dominikkk26 & repaired PMG| DonEvolarao
Compile Test: Passed
Core Version: 2.7.7
Download: Attachment! Click here to download the latest version.
Full Description:
Video Present!

Extra Rocket 1.0.1:
- Fixed: Errors while shooting
- Fixed: Information and language errors
- Added: Number of ammunition
To edit individual values​​, open "rock.pas" and edit the script at the beginning these values:
Code: [Select]
   RocketFuel = 45; // default 45;
   Accuracy = 40; // 0 - the best accuracy, default 40;
   Acceleration = 3; // default 3; [I would recommend 1, the possibility of dodging]
   FlameTraceMovement = 2; // default 2;
   MaxAmmo = 2; // default 2; Here you set any value, it is the number of missiles which player has a life time