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http://soldat.thd.vg/en/gather << this "still exists".
Quote from: Furai on March 08, 2015, 03:24:21 pmhttp://soldat.thd.vg/en/gather << this "still exists". Except that "web app" I made with MM in ~2010 no longer has the soldat servers or the backend daemons running.
The map viewer now has some options to switch scenery, polygons, wireframe, etchttp://urraka.github.io/soldat-map/I also have in mind adding options to highlight specific polygon types (deadly, etc) and to show objects (spawn points, flags, etc).By the way, anyone knows what the "active" field means in the PMS format? (check here http://wiki.soldat.pl/index.php/Map). Some structs like PMS_PROP have this field. Should I not render stuff that is not "active"?
How hard is to put a player with the same Soldat movement, 3 weapons (auto, m79, barret) +secondary and the network things?
Quote from: duz on March 09, 2015, 12:40:15 pmHow hard is to put a player with the same Soldat movement, 3 weapons (auto, m79, barret) +secondary and the network things?VERY hard Challenge accepted.
Bit of a bump. Hi.I did the heatmap stuff a looong while back for #soldat.realistic. Since that site won't be online for much longer, here's a generated image for posterity's sake.If anybody wants to play around with some data for heatmaps or the like, I've attached a CSV with about five million game events. Columns are map, event, team, x, y, weapon. Feel free to do whatever you like with it.
If anybody wants to play around with some data for heatmaps or the like, I've attached a CSV with about five million game events. Columns are map, event, team, x, y, weapon. Feel free to do whatever you like with it.
That's a lot of hard work, great. So what is next, web based Soldat game?