Author Topic: Command posts/checkpoints  (Read 2645 times)

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Offline darkness713

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Command posts/checkpoints
« on: August 25, 2006, 09:42:03 pm »
I think that you should be able to include neutral command posts at the start of a game. They would operate like a flag, or have a timer (you'd have to be the only team at the CP for a certain amount of time) and change color depending on what team got to it first. The command post could operate like another, selectable spawn point. For CTF, it could give a team an advantage, making it another important objective. For Climb maps, it could operate like a checkpoint, and can give only people who have gotten to it, an extra spawn point. You would be able to edit these opions from the Options menu. It sounded good. Give me some feedback.
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Offline Keron Cyst

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Re: Command posts/checkpoints
« Reply #1 on: August 25, 2006, 10:34:54 pm »
You can't determine anything like that without changes to the map editor, and no changes will ever be implemented to the map editor.

I know this because no idea like that has ever gotten through (vehicles, new stationary guns, a new bonus, dynamic spawn points, anything related to the map editor and changing the format).

Offline darkness713

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Re: Command posts/checkpoints
« Reply #2 on: August 25, 2006, 11:40:27 pm »
Well, how's the game going to get much better without any major changes? It'll just stay the same way.
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Offline King Ramsy

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Re: Command posts/checkpoints
« Reply #3 on: August 26, 2006, 12:42:32 am »
I like the checkpoint idea for climb maps, because I remember one good mistake and it was back to start, so I would like checkpoints for climb maps. Doubt It will happen though. Dont like the command post idea too much, sorry. I just don't.

Offline xbandit

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Re: Command posts/checkpoints
« Reply #4 on: August 26, 2006, 02:12:27 am »
did u got this idea from ET ?

Offline darkness713

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Re: Command posts/checkpoints
« Reply #5 on: August 26, 2006, 03:09:46 am »
Actually from Battlefront, but I'm sure it's in other games too.
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Offline Keron Cyst

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Re: Command posts/checkpoints
« Reply #6 on: August 26, 2006, 09:56:40 am »
Well, how's the game going to get much better without any major changes? It'll just stay the same way.
Other things were added, like the jet-backflip, new maps, drastic weapon changes, HTF, etc. but as far as I have been around (since 1.2.1), no map structure changes were ever done.

Offline Kaine

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Re: Command posts/checkpoints
« Reply #7 on: August 26, 2006, 07:33:20 pm »
dang, well maybe some need to be done.

Offline {LAW} Gamer_2k4

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Re: Command posts/checkpoints
« Reply #8 on: August 28, 2006, 08:33:05 am »
This isn't Battlefront.  Command posts work well with large, 3D maps.  Soldat doesn't have this.  It would be incredibly hard to balance.  Also, why does Soldat need to be changed?  I think it's perfectly fine the way it is.  (Of course, I thought that about 1.3.0, and I like 1.3.1 much more.)
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Offline Fluffy

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Re: Command posts/checkpoints
« Reply #9 on: August 28, 2006, 09:35:09 am »
Well, I like it. It would fit trenchwars perfectly. And I'm not sure if it would be very hard to make. If it would need the rewriting of the whole map format, then Michal should just take the pain and code it again in a more flexible way.

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Offline GluLm

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Re: Command posts/checkpoints
« Reply #10 on: August 28, 2006, 04:04:39 pm »
I had this idea too but never dared to post it... well not yet. (I'll post all my old ideas in one topic someday)
Good suggestion I think it's even possible to implement without changing the map structure... well MM has to think about it anyway.
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Offline O.R.I.O.N.

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Re: Command posts/checkpoints
« Reply #11 on: August 28, 2006, 04:07:02 pm »
If this was to be implemented, it would have to be specifically for CTF or INF modes.  I'd love to see this feature come into the game, especially in trenchwar servers, but it's more of a matter of whether or not MM will choose to integrate it.
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Offline Keron Cyst

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Re: Command posts/checkpoints
« Reply #12 on: August 28, 2006, 09:27:58 pm »
... If it would need the rewriting of the whole map format, then Michal should just take the pain and code it again in a more flexible way.
I really don't know why he doesn't do that; it's probably just because of CG's time-sapping. If he would take the time to recode all map data, although old maps would be lost, there could be numerous changes; separate waypointing Paths for the FCs, three-/four-way CTF (and a balanced version of that is possible if the map data is revamped), etc.