Started well, and I had some pretty good ideas I wanted to implement, but I flopped it in the end. I wanted something similar to my old dm_Cementiod in the base. I also wanted some bullet openness in the base to catch the flagger around the tight corners.
It was a waypointing workout. I still remember all the shortcuts.
Unfortunately the bouncies don't work the way I thought they would. Nothing like the old polygon stacks.