Hey everyone,
this week we basically did nothing. In order to entertain you, we have this nice video:
https://www.youtube.com/watch?v=z_Ph1zvw_xEIt represents the current stability of the soldat code base.
Skoskav did nothing.
ExHunter did nothing.
Shoozza did nothing.
See you next week! Bye!
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"Jokes" apart, some stuff *actually* happened.
Shoozza- worked on some stuff for the soldat devbot which helps us to see what happened to the source code
- continued planning and working on related things to 1.7 with a community member.
Skoskav- Made the ground detection a bit more reliable, making the LAW's startup delay not take ages in some situations.
- Tweaked the freecam not to shake when heavy weapons are fired, and fixed so you can't enter freecam when already in freecam.
- Fixed the scoreboard wasn't shown at the end of demos when it was ended by a map change.
- reviewed stuff I did and found new issues caused by that.
Me- Added SC3 MapsList support (AddMap, RemoveMap, retrieve all/certain maps of the current loaded mapslist)
- Added procedure TActivePlayer.SetVelocity(X, Y: Single);
- Fixed #401 SCv3 - StrToDate doesn't work as intended. See comment in bugreport.
- Fixed #390 / #542 Knife blocking against dead body. But I need feedback from players.
- Fixed #410 DELMAP crashes server
- Fixed #562 DrawText result does not hide after server change
- Fixed #578 /recompile <script> hangs up admin client
- Modified requesting the game to show also HWID "IP:PORT
|HWID requesting game..." and reason if a player is HWID banned.
Also Players no longer semi-join the server if they are HWID banned.
- Worked on the movement issue further, after the last possible fix, the true issue revealed itself, which we try to fix now.
- Worked on a fix #166 Throwing The flag close to polygons. Looks good so far, but needs more testings.
- Refactored some server admin checking code and removed dead code.
See you in a week again. Back to the codecave.