It's me again.
I just fiddled around with the high resolution timer..
What is it good for???
How many times higher is it compared to the normal one (I guess normal: 1/60 s)?
I usually play without it, and I die fast. Nearly every nade etc. seems to be registered here.
Now I activated it and it makes a huge difference! I get hit by nades and it feels extremely good, at least I don't die..
Actually I'd say the whole game seems to have more latency. I fire, hit, wait and then the opponent dies (if he does not eat). Same goes for the other way round.
I'm not sure if it affects how my spas is eaten. I think it is more often as well, but since I don't die that fast it somehow compensates. Anyways what I'm sure about is that I don't die that fast!
Why did you devs actually implement it? And why can the user choose, if he wants it?
-If it makes a difference, the users should not be able to choose. That would be unfair somehow.
-If it doesn't, why actually implement it and why make a choice..
To me it sounds like a crucial part. I've done some physics-simulations (not related to the game) and generally one gets better results if the timestep is smaller, but that all was non-realtime and not over the internet. So might not really be comparable..
Can it be that the high resolution timer (and everything else that was added to the 'old soldat') kind of overloads the servers or the game itself??