0 Members and 1 Guest are viewing this topic.
- Added SC3 property TActivePlayer.MouseAimX (read write - SmallInt)* - Added SC3 property TActivePlayer.MouseAimY (read write - SmallInt)*- Fixed SC3 property TActivePlayer.KeyProne returns position instead pressed key * writing only works for bots for movement scripting.
ExHunter did minor stuff:Code: [Select]- Added SC3 property TActivePlayer.MouseAimX (read write - SmallInt)* - Added SC3 property TActivePlayer.MouseAimY (read write - SmallInt)*
- Added SC3 property TActivePlayer.MouseAimX (read write - SmallInt)* - Added SC3 property TActivePlayer.MouseAimY (read write - SmallInt)*
ExHunter promoted to best dev 2015:Code: [Select]- Added SC3 property TActivePlayer.MouseAimX (read write - SmallInt)* - Added SC3 property TActivePlayer.MouseAimY (read write - SmallInt)*
...PC vs Mac is like AK47 vs M4A1...
Quote from: Shoozza on February 11, 2015, 06:27:11 amExHunter promoted to best dev 2015:Code: [Select]- Added SC3 property TActivePlayer.MouseAimX (read write - SmallInt)* - Added SC3 property TActivePlayer.MouseAimY (read write - SmallInt)*
Quote from: Fryer on February 16, 2015, 12:55:29 amQuote from: Shoozza on February 11, 2015, 06:27:11 amExHunter promoted to best dev 2015:Code: [Select]- Added SC3 property TActivePlayer.MouseAimX (read write - SmallInt)* - Added SC3 property TActivePlayer.MouseAimY (read write - SmallInt)*Does that mean that the cursor position of each player can now be accessed?
I'm assuming that is the case, yes. And if you're thinking what I was thinking: Shhh, don't let them know. [: