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I'm pretty knowledgeable about soldat moves and I have frankly no idea what you are talking about.
- W jumps can reach different hights depending on the hold duration- the jumping-off the platforms has changed becasue of the A/D priority changes
Are you talking about the movement keys responsiveness affecting the tricks?I know that there's something different that affects the friction (and I don't like it), specially when you're running on a ramp, but I don't know what it is. Maybe the A/D thing mentioned by Viral?
Quote- W jumps can reach different hights depending on the hold duration- the jumping-off the platforms has changed becasue of the A/D priority changesthese are changes from 1.6.7/8, I believe.
Regardless of the past controls,I love what Name is talking about. We need options to stop movement, or change direction. Pressing crouch in air to stop yourself sounds awesome. Another one would be "fast fall", like in any smash game in which pressing down makes you fall a bit faster.It would be cool too, if jetting during prone gave you a little extra boost at the start of your movement. Things like that are fun to think about for sure. -Wes (dustydisk)
...Rather you should have all the possibilities of using your momentum in various ways which were once possible...Basically I think devs tried to remove all the little things which defined Soldat as a game, streamlining things and as a result playability was destroyed.