Author Topic: Problem regarding text  (Read 1988 times)

0 Members and 1 Guest are viewing this topic.

Offline skrX

  • Soldier
  • **
  • Posts: 112
  • x ye.
Problem regarding text
« on: March 22, 2016, 10:43:53 am »
EDIT: Fixed
« Last Edit: March 22, 2016, 10:49:35 am by skrX »

Offline Falcon`

  • Flagrunner
  • ****
  • Posts: 792
  • A wanted lagger
Re: Problem regarding text
« Reply #1 on: March 22, 2016, 03:50:35 pm »
can you post your problem and solution so that other people with similar issue can find it easily?
If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.

Offline skrX

  • Soldier
  • **
  • Posts: 112
  • x ye.
Re: Problem regarding text
« Reply #2 on: March 24, 2016, 04:27:22 am »
It was my mistake, I thought that I had it in the code, so If you are using for example; WorldText that is assigned to the player, use:
Code: [Select]
Player.Active or Players[i].ActiveThis causes the deletion text for player who left the server or moved to spectator.
If the player (or bot) is playing, returns true. For spectators or for the players who are not playing, returns false.

For the most part is probably understandable.
« Last Edit: March 24, 2016, 04:31:16 am by skrX »