Author Topic: DM_Pit  (Read 2282 times)

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Offline CaptainDamnit

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DM_Pit
« on: September 18, 2006, 05:49:57 pm »
In this map Red and Blue will both spawn in two seperate bases, as seen in the picture.

Also there is an underground bunker. Yeah so deal with it. I know it may look a lil boring and cheesy but hey, its way better than the dodgeball piece of crap i made before! Right?

Ingame it works pretty nice but i still haven't fully mastered Waypointing, so sometimes they get stuck in the rooms. Sorry.

Get in either RAR or ZIP. Thanks
« Last Edit: September 18, 2006, 05:54:54 pm by CaptainDamnit »
Current State: Partially Dead

Offline jrgp

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Re: DM_Pit
« Reply #1 on: September 18, 2006, 05:53:04 pm »
It needs actual shading, not the polys being solid colored.

but i do like the layout and scenery :)
There are other worlds than these

Offline O.R.I.O.N.

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Re: DM_Pit
« Reply #2 on: September 19, 2006, 08:55:57 am »
Not bad, though maybe you should make it a bit bigger next time, and give some time for poly shading.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline CaptainDamnit

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Re: DM_Pit
« Reply #3 on: September 19, 2006, 02:17:10 pm »
Yeah i always map a map but when i play it, "What the hell? Its so damn small!" Everytime. That gostek Object lies to me, or i have a brain tumor/damage. But anyway i need to try more on details from now on. But first:
-Master Waypointing 80%
-Think of a clever map idea -27%
-Buy some soda 0%
-Work on detail N/A
Current State: Partially Dead

Offline bja888

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Re: DM_Pit
« Reply #4 on: September 19, 2006, 04:28:31 pm »
I feel ya! That's why there is a scaling tool in Polyworks!

Looks camperish for playability and really has no originality. Practice makes perfect!

Offline O.R.I.O.N.

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Re: DM_Pit
« Reply #5 on: September 19, 2006, 04:39:39 pm »
The way I know how to scale maps (I use Mapmaker; can't run PW for some reason. :-\) is to use certain sceneries as references to size.  For instance, the first bunker scenery is about as tall as one gostek, so you can scale it off of that.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Plonkoon

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Re: DM_Pit
« Reply #6 on: September 19, 2006, 09:14:10 pm »
You've got the right idea, but work on shading and you really should stay away from most of the default textures.