Author Topic: Ctf_Law_TeamWork By Bgretydews and Mothafix!  (Read 3015 times)

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Offline Bgretydews

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Ctf_Law_TeamWork By Bgretydews and Mothafix!
« on: August 26, 2006, 04:37:50 am »
Me and Mothafix decided to make a law map and heres what we came up with..

Ctf_Law_TeamWork By Bgretydews and Mothafix

Overview


Get
« Last Edit: August 26, 2006, 09:35:53 am by Bgretydews »
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Mothafix

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Re: Ctf_Law_TeamWork By Bgretydews and Mothafix!
« Reply #1 on: August 26, 2006, 04:48:36 am »
Alpha really needs teamwork in this. :P
Woo i like chicken! This map is good, tastes like chicken.

Offline Avarax

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Re: Ctf_Law_TeamWork By Bgretydews and Mothafix!
« Reply #2 on: August 26, 2006, 06:18:08 am »
great map, it actually provides a different kind of gameplay compared to other law maps. nice :)
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Offline Flying Dutchman

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Re: Ctf_Law_TeamWork By Bgretydews and Mothafix!
« Reply #3 on: August 26, 2006, 06:19:22 am »
Awesome and original idea. Although bravo probably has an advantage, but that's the idea. :P
Anyways, nice new sort of LAW map. The looks are nice too, the background fits in well.

Offline jrgp

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Re: Ctf_Law_TeamWork By Bgretydews and Mothafix!
« Reply #4 on: August 26, 2006, 06:38:41 am »
I really like that scenery usage. The clouds in the background look great.
There are other worlds than these

Offline numgun

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Re: Ctf_Law_TeamWork By Bgretydews and Mothafix!
« Reply #5 on: August 26, 2006, 09:58:15 am »
This has to be played with ff on. if blues underestimate the angle, the rocket will end up on a team-mates head! xD

Offline -WildBill-

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Re: Ctf_Law_TeamWork By Bgretydews and Mothafix!
« Reply #6 on: August 26, 2006, 11:06:53 am »
its like shooting fish in a barrell (but sucks being your ass if youre the fish!)
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline VirtualTT

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Re: Ctf_Law_TeamWork By Bgretydews and Mothafix!
« Reply #7 on: August 26, 2006, 01:31:19 pm »
First i must mention that all people that post before me did't try the map...  :(
now criticism:
 :-X
1 bravo has too big unrequited advantage... maybe  you can add some healing polygons to alpha or lower ground to bravo...
2 i don't like colouring and shading... map looks like flat snake  ;D
3 no sceneries in middle level...
4 flag sometimes fall off the cliff...
5 bg picture isn't placed properly and bg colours don't much it...
6 that rain with almost clear sky......

 :)
1 nice try to bring something new to LAW mode...
2 good colours...
3 good scenery...

Offline Mothafix

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Re: Ctf_Law_TeamWork By Bgretydews and Mothafix!
« Reply #8 on: August 26, 2006, 02:25:58 pm »
First i must mention that all people that post before me did't try the map...  :(
now criticism:
 :-X
1 bravo has too big unrequited advantage... maybe  you can add some healing polygons to alpha or lower ground to bravo...
2 i don't like colouring and shading... map looks like flat snake  ;D
3 no sceneries in middle level...
4 flag sometimes fall off the cliff...
5 bg picture isn't placed properly and bg colours don't much it...
6 that rain with almost clear sky......

 :)
1 nice try to bring something new to LAW mode...
2 good colours...
3 good scenery...


4 players aren't supposed to take the flag anyway.

Offline Bgretydews

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Re: Ctf_Law_TeamWork By Bgretydews and Mothafix!
« Reply #9 on: August 26, 2006, 05:46:49 pm »
I noticed for some reason ( Or maybe this is just me ) That when i have render smooth polygons turned on the map looks really messed up, does anyone else get this with smooth polygons on?
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline echo_trail

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Re: Ctf_Law_TeamWork By Bgretydews and Mothafix!
« Reply #10 on: August 29, 2006, 03:40:06 am »
Woot.. this map is really, really great. I like the hole simmplicity that's to it. Neat job. Keep it up...
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