Author Topic: ctf_late_night:need opinions&waypointer  (Read 2014 times)

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Offline jettlarue

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ctf_late_night:need opinions&waypointer
« on: September 15, 2006, 10:18:33 am »
Hey i have been working on a map, i want this one to be better than my other ones though, and want it too have better looks(gameplay is already pretty much decided) i also would appreciate if someone could waypoint for me. This map took me around 7 hours so far, i had to redo many parts of it because i wanted low polygon count for better gameplay. Well here is the pics, give me some opinions.


Offline Mr. Domino

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Re: ctf_late_night:need opinions&waypointer
« Reply #1 on: September 15, 2006, 10:30:47 am »
I find the ball with two trees on it funny. :) Looks like a decent enough map, but there's not a whole lot to separate it from all the other earthen style maps. It does seem as though the right side is a bit screwed because I see lots of high sniper positions over its flag and spawn area.

Offline Mothafix

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Re: ctf_late_night:need opinions&waypointer
« Reply #2 on: September 15, 2006, 11:03:42 am »
Bridges look little weird :P i think they should go like this -._.- not like .-'-. this.

Offline jrgp

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Re: ctf_late_night:need opinions&waypointer
« Reply #3 on: September 15, 2006, 08:30:09 pm »
yeah, those brIdges are a bit akward, but i dont mind them.

i like the scenery and shading though, but maybe you should have used a different texture.
There are other worlds than these

Offline Death MachineX350

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Re: ctf_late_night:need opinions&waypointer
« Reply #4 on: September 15, 2006, 08:46:49 pm »
It looks pretty good. Take the sniping postions in consideration.

Offline jettlarue

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Re: ctf_late_night:need opinions&waypointer
« Reply #5 on: September 15, 2006, 09:40:40 pm »
Ok, well i can see now that sniping will be a bit of a problem, but the layout weems really fun to play. I tried the bridges other way and they sucked imo, they have a bunch of small colliders along them so they are like 50 percent less spray and that also stops most m79 and smart snipers from shooting through bridges, but still allows some shots. Also for the water it also has around 70 coliders that make the water more realistic in my opinion, but staying under water is hurt polygons.

I would appreciate if someone could provide some tips on avoiding oversniping and making weapons even on this map, since i am a newer mapper i do not know that much about weapon balance. But all the best :)

Offline Boxo

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Re: ctf_late_night:need opinions&waypointer
« Reply #6 on: September 16, 2006, 03:57:20 am »
uhhh if you want advice maybe you should show where the flags and spawns are, or include a dl.

Offline jettlarue

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Re: ctf_late_night:need opinions&waypointer
« Reply #7 on: September 16, 2006, 09:23:40 am »
Ok. I have uploaded an overview with objects enabled. Here it is:
http://i10.tinypic.com/48nu49g.png

Offline Chameleon

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Re: ctf_late_night:need opinions&waypointer
« Reply #8 on: September 16, 2006, 12:27:13 pm »
the name doesnt suit it, when i read "late night" i expected something a little darker. the bridges look awkward, but very interesting. over all it looks good, only thing i dont really like is the middle of the brown poly, the little indent thingy seems like it would be useless

Offline Boxo

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Re: ctf_late_night:need opinions&waypointer
« Reply #9 on: September 17, 2006, 11:45:23 am »
The spawn placement is stupid, have teams spawn on one proper place. The flag places are too enclosed, open them up. Get rid of the bonus pits/lodges or whatever, they're awkward and stupid. There shouldn't be bonuses spawning in the middle of the map anyway. Because the bridges are so thin and shaped in that weird way they will be very buggy, make them thicker. Otherwise it's a pretty weird map, can't say much about the balance.

Offline Hootie hoo

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Re: ctf_late_night:need opinions&waypointer
« Reply #10 on: September 17, 2006, 11:48:37 am »
I'd waypoint it if I were any good at waypointing. :P
It's an OK map. Better than anything I could do XD
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Offline O.R.I.O.N.

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Re: ctf_late_night:need opinions&waypointer
« Reply #11 on: September 18, 2006, 01:04:20 pm »
Where's Keron Cyst when you need him? :P
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.