Author Topic: Falling Guns  (Read 4790 times)

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Offline O.R.I.O.N.

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Re: Falling Guns
« Reply #20 on: September 25, 2006, 03:23:30 pm »
No.  Just no.  How many guns, exactly even have that much of a chance of choking of an extra round if they hit the ground, anyway?  Besides, if it was a modded gun that had a firerate of 0, it wouldn't stop shooting.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline T-Bone

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Re: Falling Guns
« Reply #21 on: September 25, 2006, 03:49:24 pm »
... Soldat isn't based so much on luck/bad luck....
Hm. What's lag, then? ;D

Excuses ;D (for the most part)
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Anubis

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Re: Falling Guns
« Reply #22 on: September 25, 2006, 09:54:52 pm »
4. guns don't "normally" discharge when they are dropped.

Don't assume to quick, Guns can Discharge if dropped hard enough or dropped on a specific spot


Offline karmazon

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Re: Falling Guns
« Reply #23 on: September 26, 2006, 12:13:12 am »
Should only on socom. Not that deadly and it's a secondary so it's not gonna be all over the place, and it would certainly be an interesting eye candy if anything.
Plan B is don't fail. - Smegma
I hate emotions.

Offline Mr. Domino

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Re: Falling Guns
« Reply #24 on: September 26, 2006, 12:42:07 pm »
I entertain the idea of chucking a minigun and grenades into the enemy base and watching it slaughter the team for a bit. :)

On the other hand, I don't care for the idea. :( It would add too big a random/luck element to the game. It may make sense to an extent that it should do that, but it'd interfere with the game with no real benefit.

ArmedManiac

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Re: Falling Guns
« Reply #25 on: September 26, 2006, 03:34:41 pm »
that is wat i thought karma, 3-4 shots wit barret or law ex.
"alright team, all drop gun.... now"

Offline Tybs

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Re: Falling Guns
« Reply #26 on: September 26, 2006, 04:25:55 pm »
Drop, pick up, drop, pick up, drop, pick up... wow, thats a lot of free kills :D.

Although i think the idea itself is creative, i dont think it would fit well into soldat, even if it would only apply to auto's. Keep the ideas coming though, u never know if something is worth to be implemented.