Author Topic: New mode : Blood Lines  (Read 4545 times)

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Offline O.R.I.O.N.

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Re: New mode : Blood Lines
« Reply #20 on: September 26, 2006, 12:56:04 pm »
This sounds fun.  Sort of a blend of Juggernaut and Control Point modes. :D
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline PeteBone

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Re: New mode : Blood Lines
« Reply #21 on: September 26, 2006, 02:36:53 pm »
yeah its like control point, but we need get the black flag to control the point  :P or its the same thing at unreal? who cares lol
« Last Edit: September 26, 2006, 02:38:41 pm by PeteBone »

Offline Hootie hoo

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Re: New mode : Blood Lines
« Reply #22 on: September 29, 2006, 07:09:17 am »
It would take too much time and effort, and you're adding new graphics, objects, and elements. I mean, what's with the alpha tails on the players? Why have that in only that gametype, anyway?
wat new objects? wat tails u talking about?
no new stuff dude graphics, objects, and elements who said tat?
omg u sed tat lol!!
Looky here, genius:
Quote
So, each players starts at hes spots and the first thing to do is get the "star power"(example name and object).
So who gets the "star power" is the only one who can "cap".
Image removed please read the forum rules.

Offline PeteBone

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Re: New mode : Blood Lines
« Reply #23 on: September 29, 2006, 07:29:38 am »
do you kno u suck when u dont read the things?
Quote
Another example, no "star power", minded to a black flag.
Click here!

and dude, tat tails its just the movement at the pic not tails, just to show the player is moving PFFFF...
and tat blue things its the jumping stuff, 5 polygons at the same place with bmp's behind = jumping thing
« Last Edit: September 29, 2006, 07:31:22 am by PeteBone »

Offline zaraza

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Re: New mode : Blood Lines
« Reply #24 on: September 29, 2006, 08:27:06 am »
The idea is cool. It could be a nice mode but i dont think that MM will implement any more modes.