Author Topic: Test: First Polyworks Map  (Read 1319 times)

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Offline O.R.I.O.N.

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Test: First Polyworks Map
« on: September 29, 2006, 09:03:56 am »
Well, I finally got Polyworks working for my computer (yay!), and I wanted to test out how well I could make a map.  So, I give you the test map, ctf_midnight.  If it seems a bit familiar, it's because it's modeled on one of Vig's older maps.  Don't flame me about copying him; I just wanted to see if I could get a map functioning properly with PW.

---Overview---
---Download---

Give me any comments if there's any major flaws.

Oh, and it's waypointed, but I didn't make it so the bots would give away the secret.  They mostly just kill themselves in the pit.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Keron Cyst

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Re: Test: First Polyworks Map
« Reply #1 on: September 29, 2006, 08:43:24 pm »
Down causes a bot to crouch/roll. Just make the first waypoint Down—then the rest, left or right. Gravity will do the rest ;)

Nice seeing you get PW working.

Offline Kurrus

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Re: Test: First Polyworks Map
« Reply #2 on: September 30, 2006, 10:14:03 am »
Not bad for being your first map.

The concept is great, but the shading needs to be improved  ;)
Lame signature!

Offline Toumaz

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Re: Test: First Polyworks Map
« Reply #3 on: September 30, 2006, 10:30:48 am »
Umm, why are there two red flag spawns?

Offline numgun

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Re: Test: First Polyworks Map
« Reply #4 on: September 30, 2006, 10:54:19 am »
lemme guess, the bots cant get out of the pit?(by themselves)  no captures for bots?

things 2 improve:

1.shade it.
2.maybe put some walls around the map. otherwise ppl will jump out of it and/or minigun surf around your map.
3.add some theming or something (scenery? theme? space? bunker? forest? jungle? johnny bravos hair?)

Offline O.R.I.O.N.

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Re: Test: First Polyworks Map
« Reply #5 on: October 02, 2006, 09:52:33 am »
Umm, why are there two red flag spawns?

There are?  Heheh, oops, thought I forgot something.

Anyway, thanks for the comments.  The shading on this stinks because of the low poly count, but I didn't intend this to be a complete map.  Besides, vig's version is much better.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.