Author Topic: Test map - Infinity (Backflip test)  (Read 1356 times)

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Offline thematrixeatsyou

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Test map - Infinity (Backflip test)
« on: October 02, 2006, 11:25:35 pm »
I've made a little map which has two places where the bots do backflips. It's a little faulty at places but it works overall. It also makes a good all-out team battle map so yeah, if you like lots of blowing up then it's good to play, too.

Please give comments, and (if possible) how you get your bots to backflip. I use R->R/U->L/F->F and L->L/U->R/F->F.
"dont shoot me its not nice"

Offline O.R.I.O.N.

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Re: Test map - Infinity (Backflip test)
« Reply #1 on: October 03, 2006, 09:02:21 am »
First off, get Polyworks.  You'll wonder how you survived without it.

Anyway, concerning the map, good work, though I must ask why the bots must jump straight into the pit after they flip.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline thematrixeatsyou

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Re: Test map - Infinity (Backflip test)
« Reply #2 on: October 03, 2006, 10:30:57 pm »
Yeah, sometimes they fall in.

I'm using Polyworks now and I've made a CTF map (everyone backflips in it ;D ) which the Bravo team is trying to take something from a jail. Should actually be an INF map.
In this map, every "straight-up" jump is replaced with a backflip, and AFAIR there's only one "up-across" leap.
Oh, and I've attached that CTF map if you want it. And if you can't find that scenery, it's a ladder, and it doesn't really matter.
"dont shoot me its not nice"

Offline numgun

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Re: Test map - Infinity (Backflip test)
« Reply #3 on: October 04, 2006, 02:05:53 am »
Yeah, sometimes they fall in.

I'm using Polyworks now and I've made a CTF map (everyone backflips in it ;D )

Rofl, you backflipping maniac xD

Wow, this is veery helpful! thank you very much.
Your map is very nicely wayointed but inside the house bots get stuck in the pocket and dont come out of it.
« Last Edit: October 06, 2006, 12:49:33 pm by numgun »

Offline Keron Cyst

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Re: Test map - Infinity (Backflip test)
« Reply #4 on: October 06, 2006, 07:03:42 pm »
I don't like to make unnecessary waypoints like that; bots face the waypoint they're going to go to next, so I just reposition the waypoints themselves accordingly. Not bad, tho' :)

(off-topic) lol @numgun. are you misspelling my name purposely to irritate me? :P I'm almost donnnne...