Poll

Do you want a hash code on maps and scenery to prevent some cheating?

Yeah Add it
No dont it is dumb(explain)

Author Topic: Hash to prevent Cheat  (Read 2968 times)

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Offline jettlarue

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Hash to prevent Cheat
« on: September 24, 2006, 12:23:06 pm »
I think that the maps and scenery should have a hash code, then when you open the map it should check the hash with the servers map, if playing offline you would simply check the hash of your own map, so it would always work. This would help to prevent some people who have wrong map version to be kicked and rejoin sooner, and it would prevent people from turning scenery into lime green transparant. Discuss.

Offline Sethamundo

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Re: Hash to prevent Cheat
« Reply #1 on: September 24, 2006, 12:24:29 pm »
Good idea, but seriously, campers aren't really a big problem.  :-\
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Offline Cato269

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Re: Hash to prevent Cheat
« Reply #2 on: September 25, 2006, 12:38:55 am »
no! you would kill teh cool modded textures!!!

Offline jettlarue

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Re: Hash to prevent Cheat
« Reply #3 on: September 25, 2006, 01:08:31 am »
I said maps and scenerys...that has nothing to do with textures.

Offline echo_trail

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Re: Hash to prevent Cheat
« Reply #4 on: September 25, 2006, 02:21:12 am »
This seems like a good idea to me. It'd be helpfull, and it's not harming anyone/anything. However, my soldat intuition tells me there's a catch - what is it?

Anyway, if there isn't one, I'm all for it.
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Offline Sotija

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Re: Hash to prevent Cheat
« Reply #5 on: September 25, 2006, 09:57:27 am »
This seems like a good idea to me. It'd be helpfull, and it's not harming anyone/anything. However, my soldat intuition tells me there's a catch - what is it?

Anyway, if there isn't one, I'm all for it.

I agree

Offline CheeSeMan.

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Re: Hash to prevent Cheat
« Reply #6 on: September 25, 2006, 12:26:05 pm »
Dont maps already have a hash? Hows else does the downloading map work? How does it detect map versions? ... i mean you can't join a server running ctf_b2b by renaming ctf_kampf to ctf_b2b if you didnt have ctf_b2b ... lol
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Offline Will

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Re: Hash to prevent Cheat
« Reply #7 on: September 25, 2006, 02:04:33 pm »
yea they prolly have somekind of hash code but it should be improved , if it can be imrproved  anyhow

Offline Keron Cyst

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Re: Hash to prevent Cheat
« Reply #8 on: September 25, 2006, 05:55:26 pm »
I don't thnk it's that big of a problem at all.

If you're sitting in a bush for that long that someone using a scenery-pseudohack finally can kill you after you've been taking so many sniper-potshots, you deserve it. This really isn't worth the time to implement, IMO.

It's kinda like night-vision in real life; h4x! :P

Offline Anubis

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Re: Hash to prevent Cheat
« Reply #9 on: September 25, 2006, 09:48:10 pm »
I don't thnk it's that big of a problem at all.

If you're sitting in a bush for that long that someone using a scenery-pseudohack finally can kill you after you've been taking so many sniper-potshots, you deserve it. This really isn't worth the time to implement, IMO.

I 2nd that

Offline kingof gamez

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Re: Hash to prevent Cheat
« Reply #10 on: October 11, 2006, 01:22:31 am »
i like making some of the sceernery lime green so i can see where noob camper are hiding
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Offline Meep.

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Re: Hash to prevent Cheat
« Reply #11 on: October 11, 2006, 01:26:44 am »
i like making some of the sceernery lime green so i can see where noob camper are hiding


You're at fault as well for not noticing 'em in the first place.  Shouldn't really need to edit scenery.

Offline DeMo

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Re: Hash to prevent Cheat
« Reply #12 on: October 13, 2006, 01:02:58 am »
This is a good idea.. but only if you can turn it on/off.
For public servers its good to let it off, but for a clan match you could turn it on to make sure everybody will be playing with the default stuff.

Some people make the objects invisible so they can see campers.

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