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-viper-storm-, this isn't 1.2.1. We have the -mod parameter.1. Get the mod, usually in an installer or archive (.zip, etc.). Windows and any other OS usually support .zips out of the box. If the file is in a .rar or .7z archive, get 7-Zip and have FLAB smile upon you.2. If the mod was specifically designed to use the -mod parameter (such as Vltava's mods and mods that use Ivan's config program), then just follow their instructions.Otherwise...3a. If upon opening the archive, you see a bunch of folders like Gostek-gfx, Interface-gfx, Sfx, then create a new folder in Soldat\Mods. (default C:\Soldat\Mods, the "Mods" folder where ever you installed Soldat)3b. If the archive contains another folder (i.e., you open Warpaint.zip and inside is a folder named Warpaint), extract that folder into your Soldat\Mods folder.4. See here to learn how to create a shortcut to launch your mod.
Quote from: xtishereb on October 27, 2006, 02:30:19 pm-viper-storm-, this isn't 1.2.1. We have the -mod parameter.1. Get the mod, usually in an installer or archive (.zip, etc.). Windows and any other OS usually support .zips out of the box. If the file is in a .rar or .7z archive, get 7-Zip and have FLAB smile upon you.2. If the mod was specifically designed to use the -mod parameter (such as Vltava's mods and mods that use Ivan's config program), then just follow their instructions.Otherwise...3a. If upon opening the archive, you see a bunch of folders like Gostek-gfx, Interface-gfx, Sfx, then create a new folder in Soldat\Mods. (default C:\Soldat\Mods, the "Mods" folder where ever you installed Soldat)3b. If the archive contains another folder (i.e., you open Warpaint.zip and inside is a folder named Warpaint), extract that folder into your Soldat\Mods folder.4. See here to learn how to create a shortcut to launch your mod.So...you can use a mod using a shortcut to your mod directory without overwriting files?
I still don't understand