Author Topic: [UPDATE: 05.11.2006 - 15:30 GTM+1] Anti-Cheating-Network  (Read 6763 times)

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Offline AnTti

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Re: [UPDATE: 05.11.2006 - 15:30 GTM+1] Anti-Cheating-Network
« Reply #20 on: November 05, 2006, 05:14:04 pm »
You know i am the guy who take cares about the Database with Hacks and Cheats.
To help us with this projekt send all hacks, Links to hacksites for Soldat and so on you know to
hacks.anti-cheating-network@gmx.net for the Database with Hacks and Cheats.


or visit acn forum: http://www.acn.cx.la


or PM me on my soldat forums account
« Last Edit: November 05, 2006, 05:18:22 pm by AnTti »
Hello world.

Offline EnEsCe

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Re: [UPDATE: 05.11.2006 - 15:30 GTM+1] Anti-Cheating-Network
« Reply #21 on: November 05, 2006, 07:14:26 pm »
Pitty this is just exactly the same as what my NR-Service network does... Better luck next time.

No offence but I think you just want to get all the hacks that you can't find public, there is no need at all to have people send you hacks; as they cannot aid you in anything...

Offline AnTti

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Re: [UPDATE: 05.11.2006 - 15:30 GTM+1] Anti-Cheating-Network
« Reply #22 on: November 06, 2006, 08:14:28 am »
Let us see what better is...

I think you just want to get all the hacks that you can't find public.

Yes because not for Cheating on Soldat Server, only to save S-servers for cheaters.

If you would know how it work you would understand us...
But thats secret.

You can help us when you send your Aimbot to hacks.anti-cheating-network@gmx.net. ;P
Hello world.

Offline ManSoft|Warlord

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Re: [UPDATE: 05.11.2006 - 15:30 GTM+1] Anti-Cheating-Network
« Reply #23 on: November 06, 2006, 10:09:25 am »
i donnot think he will send you his (as far as he did one) aimbot...

Offline AnTti

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Re: [UPDATE: 11.11.2006 ] Anti-Cheating-Network
« Reply #24 on: November 16, 2006, 07:57:14 am »
An attempt worth. ^^

Date Posted: November 06, 2006, 03:00:34 PM
A Projekt by Mansoft|Warlord

[Translation - http://forum.selfkill.com/viewtopic.php?t=7032]


That's the project:

0.: All players have to register on our homepage
1.: Cheater will be banned
2.: Cheater's name & IP will be saved (in an online-database)
3.: Everytime a player joins the server there will be checked if the name or IP is notifed as cheater
4.: Positive => Cheater will be kicked
5.: After certain time (1-3 months?) the cheater will be deleted from the database

Just submit your opinions...

An alternative could be there are "Global Admins" who have to record a demo which they can send and prove there has cheated someone. The "Global Admins" can make bans for a month or they could acquit the "cheater". You could also register "Server-Admins" allowing to make bans only for 1-2 days.

Banned users could try to prove that they aren't guilty by downloading the demo, too.

=> I know there are needed many supporters, admins etc. - but it is needed - also if you can't avoid human mistakes.


Progress:
# MySQL-Server configured
# Server started cause of needed test. If you're interested in having an account => PM me.
# TS²-Server online:  85.25.59.115:8002

The Server:(@ready)
Code: [Select]
ACN.Server (It works fine!) 99%
# Dial-In of the Tool to a Server
# Log-In for an server with own needed login-name and password for the server
# Automatically update of the IP / port of the server
# Now it's possible to avoid the problem with the "dynamic" IPs (of the users)
# Cheking the Player-Informations (nick + IP)
# Player will be called attention, that he will be kicked during the next 20 seconds, if the datas of the server aren't suitable with the player's datas
# There are "Global Admins", who can ban on every server, and "Server Admins", who are able to administrate "only" on their own server
# Global Admins can't be banned - if it happens anyway, the Global Admin's profile will be repaired at an ACN-server by the next dial-in.
# All ways of "Major"s will be kicked. They won't also be available as nick
# "Server Admins" can ban only 2 days. If they won't send a demo of the supposed cheater to the "Global Admins", the play will have a clean slate - as nothing happened anytime.
# The server checks, if the player runs the ACN.Client
# The server reacts to !admin and tries to reach a Server Admins
# It will be saved in the database, on which ACN-Server the player is playing

The Client
Code: [Select]
ACN.Client 10%
# Database with Hacks and Cheats arranged. AnTti (a german player) takes care about it.

The Homepage
Code: [Select]
ACN.Homepage 2%
only Domain http://www.acn.cx.la has been saved.

Quote from: ACN.Server
Using ini-file: ./settings.ini
-------------------
Sending password...
Sent.
........................
Soldat Admin Connection Established...
Succesfully logged in.
........................
Success!
-------------------
Soldat-Anti-Cheat-Network-Client
Version 1a successfully started!
Serverusername: test01

Server-ID: 1

........................
Warlord joined. IP: 84.130.101.175
Player-ID: 1
IP: mswarlord.dyndns.org => 84.130.101.175
User found. Player Warlord succesfully authed
Player Warlord has not been banned within the last month
........................
<UT> iLL'acRa joined. IP: 84.189.223.38
Player not found in database: <UT> iLL'acRa
Will kick <UT> iLL'acRa.

ACN Testserver IP is: 62.141.39.51:25073
Sometimes ACN is not running on it...

More Info on ACN.Forum http://www.acn.cx.la/

Join #ACN @ qnet
Forum: http://www.acn.cx.la/
blubb_2@bossmail.de
yg.pokoo@gmail.com
email to send hacks in: hacks.anti-cheating-network@gmx.net
« Last Edit: November 17, 2006, 04:59:28 pm by AnTti »
Hello world.

Offline CheeSeMan.

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Re: [UPDATE: 05.11.2006 - 15:30 GTM+1] Anti-Cheating-Network
« Reply #25 on: December 10, 2006, 04:49:44 am »
if you need to register, like authing, servers that use the network will quickly end up empty because people are just... lazy. i'd rather support the idea with global admins

Yes i think this will happen, apart from if all the servers use it, but i highly doubt that :P
Banana Banging since summer 2008!     
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