Author Topic: Help with modd  (Read 2371 times)

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Offline booth0215

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Help with modd
« on: November 24, 2006, 10:34:33 pm »
I was playing a soldat, and there is a gun they was using 1 was like a granade launcher, and another was thrwoin like bombs real far on a arch, i want these kinds of guns, idk how to make the mods its to difficult and isnt workign for me, can any 1 here make these mods for me?

Offline jettlarue

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Re: Help with modd
« Reply #1 on: November 24, 2006, 11:16:52 pm »
Just edit your weapons.ini will be all of your modding for weapons. Just as I said before. If you have any questions on it look at the soldat wiki-->Soldat Wiki. Any questions on how to edit any of it is here.
Quote
// :: Weapon mod : default settings by Michal Marcinkowski, Beta testing team and the community

// Some settings for non-standard weapons won't work for example: reload time on stat. gun or grenade for obvious reasons
// Please do not consider weapon mod bugs as normal bugs, they are not priority. This is just the first version of the weapons mods.
// This is more for tweaking than changing the whole game.

// Soldat uses ticks for measuring time, 60 ticks = 1 second
// ex. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second
// FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks

//Damage=190
// The values is not relevant, experiment to see how it works (use poor mr. dummy bot for example).

//FireInterval=30
 - rate of fire, the smaller the faster the weapon is

//Ammo=4
 - full clip

//ReloadTime=75
 - time of reload in ticks

//Speed=33
 - initial speed of bullet, speed affects damage

//BulletStyle=1
 1  - plain bullet
 2 - frag grenade
 3 - shotgun pellets
 4 - m79 grenade
 5 - flame
 6 - punch
 7 - arrow
 8 - flame arrow
 11 - knife/chainsaw
 12 - LAW missile
 13 - knife
 14 - M2 bullet

//StartUpTime=0
 - like the Minigun start time, may not work for all weapons

//Bink=0
 - if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse cursor in-game shows how this works
  - negative values mean self-bink, the lower the number the more inaccurate the weapon will get after auto-firing

//MovementAcc=1
 - how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly


// Changes from 1.0 -> 1.1
// HK-Mp5 : dmg -4 , speed -1
// AK : dmg -2
// Styer : bink +2
// Spas : dmg +1, speed -3
// Ruger : dmg +7, fireinterval +8, Reloadtime -15, bink -8
// M79 : 30% more self damage, bink +20
// Barret : delay added --> startuptime +25, bink +10
// Minimi : dmg -3
// Chainsaw : ammo +10, reloadtime -5
// Law : startuptime -2
// Knife : dmg +1000, to compensate the slower throw

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Offline booth0215

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Re: Help with modd
« Reply #2 on: November 25, 2006, 12:52:07 am »
i seen this posted somewhere else but it didn't help me out i was wondering if some 1 could make it for me, and send it to me or somethign or explian it to me?

Offline jettlarue

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Re: Help with modd
« Reply #3 on: November 25, 2006, 02:09:27 am »
Read the quoted part and do the changes in the weapons.ini as needed.

Offline booth0215

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Re: Help with modd
« Reply #4 on: November 25, 2006, 11:00:33 am »
i changed it, to the new numbers, and oversaved it, and it still dont come up, is there anything why the weapons arent more powerfull and what ive been making them?

Offline Keron Cyst

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Re: Help with modd
« Reply #5 on: November 27, 2006, 01:18:51 am »
To make a grenade launch farther, simply increase the Speed value. To make a projectile more powerful, increase its Damage value.

Can you post your code, what you changed?

Offline booth0215

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Re: Help with modd
« Reply #6 on: November 27, 2006, 04:50:19 pm »
[M79]
Damage=2650000
FireInterval=50
Ammo=10
ReloadTime=250
Speed=200
BulletStyle=12
StartUpTime=4
Bink=0
MovementAcc=1


I wanted it to shoot just like the law, but more powerfull thats all!

Offline Keron Cyst

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Re: Help with modd
« Reply #7 on: November 27, 2006, 07:04:07 pm »
It's already powerful enough, man! Any Damage above the 10,000s will most likely kill in one hit.

If you want the M79 to fire just like the LAW, just copy over all the stats. from the LAW and paste them over the M79's old ones. Simple.

Offline booth0215

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Re: Help with modd
« Reply #8 on: November 27, 2006, 07:27:02 pm »
but the thing is, i just want the bullet like the laws, 1 mod i was playing on you chould shoot flying, running, just like a normal gun thats what i want!

Offline Commander Kitsune

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Re: Help with modd
« Reply #9 on: November 27, 2006, 07:34:46 pm »
Graah, if you just want the bullet to look like the law, here.

Code: [Select]
[M79]
Damage=165000
FireInterval=6
Ammo=1
ReloadTime=180
Speed=110
BulletStyle=12
StartUpTime=0
Bink=45
MovementAcc=3

It's a normal m79 that fires the same way, except it shoots LAW missles.

to get the guns weapons to look like a law jsut change the BulletStyle to 12...

Offline booth0215

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Re: Help with modd
« Reply #10 on: November 27, 2006, 09:43:40 pm »
nope there must be something wrong shooting the same thing, just double.

Offline Keron Cyst

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Re: Help with modd
« Reply #11 on: November 27, 2006, 09:53:20 pm »
That's impossible. You're using the M79? Not the LAW? Use the M79.

Did you even copy & paste Commander Kitsune's code into yours and replace the M79's data with it?

Offline booth0215

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Re: Help with modd
« Reply #12 on: November 27, 2006, 10:11:55 pm »
yes  c:\soldat\weapons.ini
Is that the right place where i should be writing it, after i do that i save it, and then exit out, click the soldat icon on my desktop the numbers are what they should be but the bullet is the same as normal.. its weird and makin me angry lol

Offline Keron Cyst

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Re: Help with modd
« Reply #13 on: November 27, 2006, 10:39:58 pm »
Yes, that's the right location. You're REPLACING the M79 data, right? You're not just throwing in the new code randomly at the top or bottom of weapons.INI or something?

Play offline. Play in your own match, don't join an Internet game.

Offline booth0215

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Re: Help with modd
« Reply #14 on: November 27, 2006, 10:46:03 pm »
ok i fig out that it works when i play by my self but not on the internet against others which i want, now how can i fix this problem?
ps i only have the " unregisterd 1.3.1 version " could that be a problem?
« Last Edit: November 27, 2006, 10:51:11 pm by booth0215 »

Offline Keron Cyst

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Re: Help with modd
« Reply #15 on: November 28, 2006, 12:10:26 am »
Goodness, finally. ::) No, registration's not the problem—c'mon, you should know how WMs work! :P If you were suddenly using that rocket-launcher for yourself and no one else on the server was, wouldn't you call that cheating? All players must conform to the server. Only the admin who runs the server can operate WMs.

If you want to play with that crazy rocket launcher online with other people, you'll have to host your own server or give your weapons.ini to a friend who can do so.

Offline booth0215

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Re: Help with modd
« Reply #16 on: November 28, 2006, 06:53:25 am »
lol ic, so how do i host my own server then. thanks for yor help so far i appreciate it!

Offline Keron Cyst

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Re: Help with modd
« Reply #17 on: November 28, 2006, 03:34:43 pm »
It's in the Options section. There should be a checkbox that says "Register in server lobby" or something like that; check it. Make sure you have firewalls turned off and the correct ports open (I have no idea, so don't ask me; I myself can only get a server running 12.02% of the time), and people will be able to find and join your game.

Add bots and a password (leave blank for none) as needed. More help can be found in plenty of server-hosting guides around here