Author Topic: ctf Inka v2  (Read 7012 times)

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Offline Eagles_Arrows

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Re: CTF_Inka
« Reply #20 on: June 14, 2006, 05:42:40 pm »
This is like CTF_0 without the teleporters...

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Offline Gold

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Re: CTF_Inka
« Reply #21 on: June 14, 2006, 10:56:15 pm »
teleporters? huh

Offline VirtualTT

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Re: CTF_Inka
« Reply #22 on: June 17, 2006, 01:49:32 pm »
the only similarity between these maps is that both comsist of jungle and cave parts, but layouts are completely different...
it is sad that no one have noticed the titan holdaing the map  :-\

Offline jrgp

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Re: CTF_Inka
« Reply #23 on: June 17, 2006, 02:19:28 pm »
looks great!

any map that has over 1000 polys will lag

isn't it a little too dark?
There are other worlds than these

Offline JBL

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Re: CTF_Inka
« Reply #24 on: June 17, 2006, 03:18:43 pm »
omg this is such a nice map, the game play is awesome and it looks so sweet. It feels like two different worlds. 10/10


Offline -WildBill-

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Re: CTF_Inka
« Reply #25 on: June 22, 2006, 03:36:00 pm »
lol, the screenshots are like orgies in my eyes, but I got it and it lags on my pathetics computer... I so wanna play it smoothly, argh this is driving me nuts! incredible job, though, dude. one of the few 10/10's I've ever rated a map.
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline Zero72

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Re: CTF_Inka
« Reply #26 on: June 23, 2006, 03:48:11 am »
Absolutely beautiful.

Offline VirtualTT

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Re: CTF_Inka
« Reply #27 on: June 23, 2006, 05:12:03 pm »
what lags exatly do you have? i need more concrete deskription to fix them...  ???

I think i need to lower amount of middle-level sceneries... too many places to camp...
btw i plan to make beter jungle sceneries for next map version...

Offline -WildBill-

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Re: CTF_Inka
« Reply #28 on: August 29, 2006, 04:37:46 pm »
no, its not that the map itself lags. it's my pathetic computer. Id prefer not to get into the details of my caveman-technology, retarded pc, but I know its not your fault, lol. personally, I think that more scenery makes it better, at least when done right... heh, but here's its done perfectly, so no worries at all!
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline VirtualTT

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Re: CTF_Inka
« Reply #29 on: August 29, 2006, 08:37:20 pm »
I'm gonna update this map soon... I'll replace old sceneries with new quality png jungle sceneries and make better waypoints. Also I'll fix some polybugs...  ;)

Offline numgun

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Re: CTF_Inka
« Reply #30 on: August 30, 2006, 05:12:12 pm »
working on a 8000+ poly map? I hope my laptop wont explode in my face when I run that! xD

Youre maps are truly amazing gotta say, scenery, shading, layout... everything is so neat...
keep it up!

Offline VirtualTT

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Re: CTF_Inka
« Reply #31 on: August 30, 2006, 06:05:19 pm »
Actually there is 5000 polygon count limitation for pms maps, so that map will not work. I'm trying to lower amount of polygons used, however work is stiil far from end... On this map i used black and white texture so to obtain proper colouring and shading i've created so many polygons on such small map...

Offline rayza

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Re: CTF_Inka
« Reply #32 on: November 21, 2006, 09:02:18 pm »
the cave/ jungle change is great!
if i had my own bazooka then there wouldn't be much else in the world

Offline The Geologist

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Re: CTF_Inka
« Reply #33 on: November 22, 2006, 02:29:23 am »
Don't revive old topics if you have nothing new to add, please.

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Offline VirtualTT

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Re: ctf Inka v2
« Reply #34 on: December 06, 2006, 11:02:27 am »
map updated to v2  ;)

Offline Death MachineX350

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Re: ctf Inka v2
« Reply #35 on: December 06, 2006, 09:01:20 pm »
Nice map; I look forward to playing on it :).