Author Topic: ctf_tw_bushpig - updated  (Read 2226 times)

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Offline ultraman

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ctf_tw_bushpig - updated
« on: December 07, 2006, 02:38:10 am »
A swampy trenchwar map, based on a lake where me and some friends build a few huts (similar to those on the map) and the name from what we name the huts: "bushpig resort"  8)
521 Polys
497 sceneries
12 Jetticks

Screens: [1] [2]

EDIT: I removed the moon, just didn't have time to update the OV :(
« Last Edit: December 07, 2006, 06:04:59 pm by ultraman »

Offline Mr. America

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Re: ctf_tw_marsh
« Reply #1 on: December 07, 2006, 07:27:46 am »
nice-looking :)
good layout ^^
bad name  ::) (There's already a ctf_tw_marsh. Or is the first marsh also by you?)

Offline ultraman

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Re: ctf_tw_marsh
« Reply #2 on: December 07, 2006, 08:04:35 am »
crap, I'll change the name then, but later, i have 2 sleep now...

Offline Avarax

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Re: ctf_tw_marsh
« Reply #3 on: December 07, 2006, 10:46:58 am »
definatly has a nice swamp feeling to it. looks promising gameplaywise aswell ;)

the moon looks crap though and the texture could be stretched a bit
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Death MachineX350

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Re: ctf_tw_marsh
« Reply #4 on: December 07, 2006, 05:34:43 pm »
Bad moon, other wise looks nice.

scg_912

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Re: ctf_tw_marsh
« Reply #5 on: December 07, 2006, 05:37:10 pm »
Quote
Bad moon, other wise looks nice.

ditto

Offline ultraman

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Re: ctf_tw_marsh
« Reply #6 on: December 07, 2006, 05:56:00 pm »
Yeah, maybe I should just get rid of that junk in the sky altogether, I didn't have enough scenery left to make it look any good :'(
Updated with name changed ;D

Offline VirtualTT

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Re: ctf_tw_bushpig - updated
« Reply #7 on: December 07, 2006, 06:59:01 pm »
I can't say much about visuals: map has a bit boring, but still harmonious style...
everything else is totaly disappointing:
Such wavy structure with high towers and lots of jet can't provide any resemblance of TW gameplay. Randomly placed medkits and grenades spawns. Many randomly placed colliders and at the same time many obstacles don't have any of them. This reminds me tw_haunted and tw_chemical...  :-\
« Last Edit: December 08, 2006, 09:45:13 am by VirtualTT »

Offline ultraman

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Re: ctf_tw_bushpig - updated
« Reply #8 on: December 08, 2006, 12:27:00 am »
Randomly placed colliders? Oh well, constructive criticism is always helpful...

Offline h.e.l.i.x

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Re: ctf_tw_bushpig - updated
« Reply #9 on: December 12, 2006, 11:08:29 am »
really, the moon is asshole

Offline Wraithlike

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Re: ctf_tw_bushpig - updated
« Reply #10 on: December 13, 2006, 02:15:09 am »
VTT, was it really nescessary to take a shot at my maps like that? I found that Chemical and Haunted were both quite well recieved by players. They provide a different style of tw gameplay while still keeping to a basically single route layout with lots of cover.

As for this map, the atmpsphere is really nice, but I'll have to check out the gameplay later.