Author Topic: Ctf_WastelandTango  (Read 1217 times)

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Offline Wraithlike

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Ctf_WastelandTango
« on: December 14, 2006, 11:31:24 pm »
This map is an attempt at making a default style map. I used only default scenery and texture, and I made it without snapping verticies. I also made an alternate version that uses the teleporters from Mat-Na's Ctf_Warp, which you all should check out,to makr the spawns more interesting, and un campable. But thats not really my main focus, and I prefer the normal. The map's name is just Ctf-Tango so it fits the character limit.

« Last Edit: December 14, 2006, 11:42:47 pm by Wraithlike »

Offline jrgp

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Re: Ctf_WastelandTango
« Reply #1 on: December 15, 2006, 12:18:14 am »
I love the background color.
The texture is great.
Scenery, awesome.

Another work of art.

Good Job! :)
There are other worlds than these

Offline ultraman

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Re: Ctf_WastelandTango
« Reply #2 on: December 15, 2006, 12:24:46 am »
Layout is a bit plain, but the style is great, good colouring, fits the default style well, maybe colour the bases in red/blue to give the "old school" feel ;)

Offline The Skull.swiss

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Re: Ctf_WastelandTango
« Reply #3 on: December 16, 2006, 07:01:10 pm »
a too sympel ctf gameplay.
<+)))<

Offline Keron Cyst

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Re: Ctf_WastelandTango
« Reply #4 on: December 17, 2006, 12:21:49 am »
Yeah, that's what I was thinking; too much spray is possible, considering the size of the map (i.e., ctf_Run doesn't worry about spraying since it's so large and jagged in terrain). The hills on the bottom path should be steeper and coarser; that'd probably fix it

Offline Death MachineX350

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Re: Ctf_WastelandTango
« Reply #5 on: December 17, 2006, 09:15:11 am »
I think it looks pretty good but needs more complexity.