Author Topic: Possible balance?  (Read 2697 times)

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Offline JonWood007

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Possible balance?
« on: December 10, 2006, 12:38:50 pm »
Okay, I was just fooling around with the values and I think I came up with a couple ideas that would balance the game.

First, I lowered the Mp5's damage from 104 to 96. The MP5 still works fine at short range, I just made it a little less damaging because to an extent, it is unbalanced. It still works fine and it still kills effectively as I made it.

Second, I upped the AUG's damage to 76. I made it slightly more damaging because as is, it's bullets are a bit weak. I found that this made it a little more balanced. I dont want to strenthen it too much because then it would be unbalanced.

I tried fooling around with the M79 and I dont know how to really fix it. I tried lessening the damage, but then self damage at close range was lessened too which is bad. But then if I increase it, the M79 is overpowered at long range, maybe I will try messing around with the delay a bit.

I didnt really mess with the barret, I was thinking about it, but I dont have any ideas, any suggestions guys?

The minigun I changed quite a bit. First, I lowered the damage to 42. You might think why lower it, but I'll get to that later. Then I made the reload time 420. You might be wondering about that too. Well here is why. I upped the fireinterval to 3. This makes the minigun shoot faster and it is much more powerful, so much so, that I needed to nerf some of the other stats to make it balanced. I think the way I changed it works fine.

With the law, I lowered the reload time to 450 and and changed the startup to 18.

Ok, so if anyone tries this, give me comments. Tell me what you think. Also, any suggestions on the barret and M79 would be useful...just keep in mind, I'm not a comp expert and I really cant do much more than mess around with the values in the weapons.ini.

Offline Ziem

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Re: Possible balance?
« Reply #1 on: December 11, 2006, 10:51:19 am »
.......
LoL, you will make mp5 more weak ...
And styer is already fuc&^*!@ pwning gun ... u want to overpower this weapon ???
minigun - now, THAT version is for total laggers :/ and sprayers too, because you don't change bink.

Offline JonWood007

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Re: Possible balance?
« Reply #2 on: December 12, 2006, 12:36:58 pm »
I tried changing the bink. Increasing it makes it ineffective.

Anyway, the MP5, if anything, is overpowered at short range. I use it all the time and I rip people to shreds. It needs a slight weakening, not much of one tho.

The Steyr is slightly too weak IMO. I just increased it 3 points in order to make it a little more balanced. It just needs a touch more power the way the MP5 needs a touch less.

The thing is, I dont want to screw up the minigun so much that it is ineffective. I know the incrased fire rate makes it a sprayer weapon, and I actually decreased the power down to 40. I made the bullets even weaker and the reload even longer to counter the effects of it shooting really fast. Miniguns are supposed to shoot really really fast. Real ones shoot thousands of rounds a minute. Binking it just makes it useless again. The bink is fine the way it is, I just changed the power reload time to counter it.

Offline Ziem

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Re: Possible balance?
« Reply #3 on: December 13, 2006, 11:21:54 am »
awww myy god ... you haven't changed bink = you haven't decrased bink < lol! >

Styer is too weak - n/c - this weapon needs some skill to use ...

mp5 - yes, it seems to be overpowered when you are killing noobs with barrets ;p < spas ... THIS is over-ed weapon at short range ;ppp >


Offline JonWood007

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Re: Possible balance?
« Reply #4 on: December 19, 2006, 11:34:19 am »
awww myy god ... you haven't changed bink = you haven't decrased bink < lol! >

^^Decreasing the bink would make it underpowered again.

Styer is too weak - n/c - this weapon needs some skill to use ...

^^I know, thats why I favor only a SLIGHT increase.

mp5 - yes, it seems to be overpowered when you are killing noobs with barrets ;p < spas ... THIS is over-ed weapon at short range ;ppp >

^^@ MP5- Not just people with barrets, but people in general, I think that MP5 is just SLIGHTLY too deadly. I only favor a slight decrease to it, maybe i should try 100 strength.

@ Spas12- At extreme short range, it can seem overpowered, but it loses it's punch too quickly. I think it is balanced overall.

Offline Chakra

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Re: Possible balance?
« Reply #5 on: December 19, 2006, 11:44:41 am »
I think the steyr's supposed conception of weakness isn't it's 'power', but more it's aim. The aim isn't particularly consistent, and it does suffer self bink more than the others. Compared to the long ranged reliable prowess of the ak74, it does take a bit of practice and learning its tricks to master....so i imagine.
MM; seriously Chakra, stop the fisting
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Offline JonWood007

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Re: Possible balance?
« Reply #6 on: December 19, 2006, 04:05:39 pm »
The bink is fine, I use the aug all the time as is and I'm good with it. the key is to fire in bursts. It's just slightly weak in the power department. Both the Mp5 and AK74 have bullet strengths over 100. The AUG has 73. It can afford a slight strength increase.

Offline Ziem

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Re: Possible balance?
« Reply #7 on: December 21, 2006, 12:04:00 pm »
But styer is strange ... first shot seems to be 'inaccurate' others in short burst are more acc. <imho ;] >

@ Ru
yes, ak > styer :/

@ Jon
... yes is has 73 but it has bullet speed which is very good - it is balanced // do you *know* that bullet speed increases damage ?? //

and  ...
mp5 -- omg please don't try to use Ruger. { imo overpowered weapon }
spas -- I know that it is balanced, it's just a *joke*

Offline Cube

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Re: Possible balance?
« Reply #8 on: December 22, 2006, 05:02:25 pm »
why every1 hates m79...

btw could you please always say from which value u changed something like the the minigun from 104 to 96, and not simply i hacnged it to 18? TIA
Hmm, any idea what to write here?

Offline jrgp

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Re: Possible balance?
« Reply #9 on: December 22, 2006, 06:15:37 pm »
I detest what you did to the mp5.
I love using it as a long range, it can kill weak enemies pretty far, but not after you nerfed it,
There are other worlds than these

Offline 1010011010

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Re: Possible balance?
« Reply #10 on: December 22, 2006, 06:20:07 pm »
The MP5 is supposed to terrorize close range. It's the best close range weapon, with the SPAS a close second.

Offline jrgp

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Re: Possible balance?
« Reply #11 on: December 22, 2006, 06:50:46 pm »
The MP5 is supposed to terrorize close range. It's the best close range weapon, with the SPAS a close second.
Yeah but when there is an almost dead guy running away fast and he goes out of the screens vision, you can still kill him with mp5 by aiming high and creating a death creating arc of bullets that still find their target and kill within half seconds.
There are other worlds than these

Offline 1010011010

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Re: Possible balance?
« Reply #12 on: December 22, 2006, 06:57:33 pm »
So? You're implying that we shouldn't be able to fire off-screen with the MP5? It all depends on the user and the enemy. The guns aren't the problem, it's the players.

Offline a-4-year-old

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Re: Possible balance?
« Reply #13 on: December 23, 2006, 09:47:40 am »
the styer is amazing in realistic, because all it takes to kill someone is the pre-severe-bink shots, it is the opposite for normal mode, so it is "unbalanced"
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Ziem

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Re: Possible balance?
« Reply #14 on: December 23, 2006, 12:38:14 pm »
@ Cube
Everyone hates m79 because it's overused by noobs

Offline JonWood007

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Re: Possible balance?
« Reply #15 on: December 23, 2006, 04:40:50 pm »
mp5 -- omg please don't try to use Ruger. { imo overpowered weapon }

^^ In normal mode, i find the ruger to be fair. In realistic, it definitely needs changing, but I dont know how to change realistic. The thing with the Mp5 is that it kills TOO easily, especially in small maps, that might be it's purpose, but IMO MP5 > AK74 as it is. My suggestion didnt cripple it at all, far from it. I tried it myself and its still a very effective killing machine.

@ Cube
Everyone hates m79 because it's overused by noobs

^^ I dont like the M79 because of the one hit kill thing. It's too easy to use. If youre up against a M79er and you're using an auto, say byebye. There is another topic in which I told a story of how in CTF ash about how the M79 was used to get a complete, total, advantage over the other team. The big problem is one can just lob a grenade and get a kill when with most other weapons, you have to work at it, chipping away at people's heath. And then the people just get medkits and theyre back in the fight again, but not with the M79, and that's the big problem.


Offline papercut

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Re: Possible balance?
« Reply #16 on: December 23, 2006, 07:30:11 pm »
I found a balance to the barret!!! copy this in your weapons.ini!!

[Barret M82A1]
Damage=495
FireInterval=240
Ammo=10
ReloadTime=300
Speed=550
BulletStyle=1
StartUpTime=25
Bink=90
MovementAcc=6
PopularityQuotient=0

It makes it sooooo much better and it doesn't feel so "unfair" anymore!
« Last Edit: December 23, 2006, 07:31:50 pm by papercut »
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Offline Demonic

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Re: Possible balance?
« Reply #17 on: December 24, 2006, 05:55:48 am »
This thread isn't going anywhere.

Lock'd.