Author Topic: [idea]Inf_helms_deep  (Read 1000 times)

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Offline M.rSnow

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[idea]Inf_helms_deep
« on: January 01, 2007, 03:17:14 pm »
I got an idea wile i was in the car (my mother driving me home from by uncel).
Any way i thought of "lord of the rings:the 2 towers" then i thougth about how funny it wolud be to play that scene in soldat. I had no paper but i had my mini computor (hand computor from HP) so u write down the following:
probs:
wall=3d
outside wall=3d up-down movement
entrance=gate,thick

solutions:
Wall=high meany platform´s
outside wall polygon´s leaks (probebly ment you chud have holes in the ground and cover up whit senery.
eantrance=ladders(meany)

Senary:
Orc leader
meany small orcs
helms deep wall

I dont really know what i ment cuz its kinda hard to write on that thing. But u probebly get out some of it..

I remover paint from my computor so i cant show u what i mean.. (i migth use gimp on request)
Lapis: You need a vacation or a bullet though the head both works just fine by me.

Offline Horve

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Re: [idea]Inf_helms_deep
« Reply #1 on: January 02, 2007, 11:53:46 am »
I had made inf_helms_deep map three years ago, it looks pathetic, ridiculous, hideous and pretty much unplayable, but the idea has been taken nonetheless 8-). I can give you an overview if you ask properly.

Offline M.rSnow

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Re: [idea]Inf_helms_deep
« Reply #2 on: January 03, 2007, 12:21:20 pm »
Pleeeease give me an overview. But im pritty sure it aint as i thogth of it. i have a clear pic of the map in my head but i cant really draw it down (its a really complex map)
Lapis: You need a vacation or a bullet though the head both works just fine by me.

Offline Horve

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Re: [idea]Inf_helms_deep
« Reply #3 on: January 03, 2007, 02:50:48 pm »
draw it on paper first, the improve improve and improve the sketch and then show.