Author Topic: CTF/INF_SqueakyClean Idea  (Read 995 times)

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Offline The Philanthropist

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CTF/INF_SqueakyClean Idea
« on: January 10, 2007, 04:31:37 pm »
It is a super rough sketch at the moment, The basic idea is there though:



Whaddya think? Another one for the bin?

Offline The Geologist

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Re: CTF/INF_SqueakyClean Idea
« Reply #1 on: January 10, 2007, 04:55:58 pm »
The layout would lend itself to ctf more than inf, although I'm never a fan of perfectly straight routes as is seen on the right hand portion of the map.
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Offline ..::HHH::..

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Re: CTF/INF_SqueakyClean Idea
« Reply #2 on: January 10, 2007, 06:01:44 pm »
hm.. that would make a great inf map. just like rats from cs:p
make it, and i'll applaud you;)

Offline The Philanthropist

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Re: CTF/INF_SqueakyClean Idea
« Reply #3 on: January 10, 2007, 07:20:56 pm »
hm.. that would make a great inf map. just like rats from cs:p
make it, and i'll applaud you;)

Yeah... Well... Thats the challenge, isn't it?

Quote
although I'm never a fan of perfectly straight routes as is seen on the right hand portion of the map.

I didn't include the scale of a soldat player in it, it's on the another sheet with my other notes/ideas. There is room to jump up and down in the pipes, so as to minimize spray n pray. Also, those little blobs in the  tunnel were made with pathing in mind, you can dash up and jump through up to the higer or lower level tunnels with little difficulty in my 'vision'. I always disliked the fact about some maps that you ca't keep your speed while running through the level, you always sort of had to stop or slow down and backtrack a bit to get down the intended path.
« Last Edit: January 10, 2007, 07:23:00 pm by The Philanthropist »