Author Topic: ctf_Horn  (Read 3804 times)

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Offline Deadpool

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ctf_Horn
« on: June 22, 2011, 01:05:52 pm »
ctf_Horn



Download

It should work now.
« Last Edit: December 29, 2012, 06:58:08 am by Deadpool »

Offline As de Espada

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Re: ctf_Horn
« Reply #1 on: June 24, 2011, 03:52:06 am »
I downloaded the file but the rar it's not opening.
You should upload your maps to TMS

By the overview I can say that:
you did a good job on the scenerys
you are doing a paper shading (only one layer of polys, I can explain that later)
the map has 2 moons (or weak suns, I am not sure), you should remove one of them

I'll comment more on the map once you've fixed the link  :-\

ps.: I think its usual to make the alpha (red) base on the left and bravo on the right
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Deadpool

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Re: ctf_Horn
« Reply #2 on: June 24, 2011, 09:07:10 am »
I reuploaded the link. Check this out. It should work now.

Offline As de Espada

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Re: ctf_Horn
« Reply #3 on: June 24, 2011, 12:10:29 pm »
The problem is not on the download link. The .rar file is simply not opening u.u
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline dnmr

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Re: ctf_Horn
« Reply #4 on: June 25, 2011, 06:02:21 am »
The problem is not on the download link. The .rar file is simply not opening u.u
opens fine for me, winrar 3.93 here

Offline As de Espada

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Re: ctf_Horn
« Reply #5 on: June 25, 2011, 09:42:06 am »
my winrar is newer. The thing is that chrome was downloading just 10k. When I tried with IE it was fine.

You are using just 2 colors in you polys. Try to vary more u.u

I saw that you used overlapping with an extra poly. It's ok, and if you want you can see the other type of overlapping.

Yes, you are doing paper shading. It's when you do only one layer of polys, and then it seems the the map is very thin. It is something like this: in your map, always one vertice is in one side and 2 in the other. What you could do to make your map look better is one or 2 vertices are in one side, and then you start a new poly from there, and than this new poly reaches the other side. If you don't understand this I can make a draw :P

congratulations for the map anyway.
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Bonecrusher

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Re: ctf_Horn
« Reply #6 on: June 25, 2011, 10:52:53 am »
How many players can it handle?

Im chill like that

Offline Deadpool

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Re: ctf_Horn
« Reply #7 on: June 26, 2011, 05:09:47 pm »
Yes, you are doing paper shading. It's when you do only one layer of polys, and then it seems the the map is very thin. It is something like this: in your map, always one vertice is in one side and 2 in the other. What you could do to make your map look better is one or 2 vertices are in one side, and then you start a new poly from there, and than this new poly reaches the other side. If you don't understand this I can make a draw :P

I get it. I'll try it on my next map :)

How many players can it handle?

I havent tried to play it yet, but I guess the best way is to play 3v3.
Besides, I can also say, if u havent try to play it either, that I tried to avoid spraying by using bullets colliders on up and mid way.

Offline Bistoufly

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Re: ctf_Horn
« Reply #8 on: September 12, 2012, 02:05:21 am »
Could you reupload this map?


Thank you.

Offline Deadpool

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Re: ctf_Horn
« Reply #9 on: December 29, 2012, 06:57:40 am »
Could you reupload this map?


Thank you.

I reuploaded the link, but I must say that these previous maps of mine are really poor comparing to the new ones.

Offline Bistoufly

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Re: ctf_Horn
« Reply #10 on: December 29, 2012, 10:03:17 am »
Thank you Deadpool.  :)


This map layout is perfect for Hide and Seek!
I'll add it to the server.