Author Topic: Strange insight into Soldat coding...  (Read 4662 times)

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Offline Frenchie

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Re: Strange insight into Soldat coding...
« Reply #20 on: January 18, 2007, 05:53:36 pm »
Edit: Yep, it kills alright. But only if you can catch the people while it's shooting, again for some reason it stop creating bullets a couple seconds in to firing.
I couldn't kill anyone with it, are you using the same settings you supplied in your post and do you need to shoot from the back while crouching?
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Offline Raithah

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Re: Strange insight into Soldat coding...
« Reply #21 on: January 18, 2007, 07:07:03 pm »
Edit: Yep, it kills alright. But only if you can catch the people while it's shooting, again for some reason it stop creating bullets a couple seconds in to firing.
I couldn't kill anyone with it, are you using the same settings you supplied in your post and do you need to shoot from the back while crouching?

Heh, see in the post I made the damage was set to zero :) Just to keep any silly things like death from ending an experiment.

To xtishereb, that chainsaw glitch I came up with all on my lonesome. In fact many people have come up with it on their lonesomes; all stemming from the fact that the chainsaw (and fist) are some really odd object generators. 

Just a quick line on the chainsaw, it (as far as I can tell) generates then destroys the bullet it fires; the distance from the gun is determined by it's speed.

To answer a general question, the 'insight' into coding is like treating Soldat as a black box. We don't know how it works, but we know how it should. When something goes wrong, we know what goes wrong and what the variables were in that experiment; thus by seeing the LAW do an unexpected attack when using shotgun pellets firing backwards gives insight into coding.

To L0n3W01f; this doesn't fire straight, or LAW bullets (hint: try it yourself).

The preferred outcome of war is peace. Ironic, huh ?
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Offline The Owls

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Re: Strange insight into Soldat coding...
« Reply #22 on: January 19, 2007, 04:21:30 pm »
Hmmm, I thought everyone allready knew about this.  Negative speed on shotgun pellets=flying soldater.  First saw it in action about 4 months ago, and I thought it was awsome.  I've been deliberating into trying to get a server with the secondary weapons modded along those lines.  But haven't decided yet.

Offline Keron Cyst

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Re: Strange insight into Soldat coding...
« Reply #23 on: January 19, 2007, 08:17:19 pm »
That's the weirdest glitch I've ever seen exposed in the game, as crazy as the Chainsaw's set position of explosion; the WM data in the first post won't even work for me, heh (my copy ignores it and uses the regular LAW stats.) :P Nice find.

Offline Raithah

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Re: Strange insight into Soldat coding...
« Reply #24 on: January 19, 2007, 09:39:16 pm »
Sorry about the slow response, but don't you (Keron) use the beta version of Soldat ? That could have it fixed.

And Owls, the glitch isn't the flying; it's the fact the LAW ignores ammo capacity when firing :p

The preferred outcome of war is peace. Ironic, huh ?
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Offline Red Neck

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Re: Strange insight into Soldat coding...
« Reply #25 on: January 20, 2007, 09:49:20 am »
sweet find im gonna go try it out now