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For the sake of interestingness, support and complements for it being a very original idea.
adjustable gravity is sensless - you can't use jet to fly other way than up, and what you would do on maps without ceiling?
Some of you might not understand my logic - it is rather confusing.
@Hiro - Almost all the quake, doom, couerstrike, and unreal maps arent built for allowing low gravity either, but they still have it. So what if you can get to places your not normally supposed to? The server admin is responsible for knowing about those potential possibilities.
There should be a lot of game factors available to be customized... health, gravity, hitzone damage multipliers, bullet gravities (maybe in the weapons.ini as "Bullet Weight").But, of course, support
Quote from: Avis on February 27, 2007, 10:22:26 amThere should be a lot of game factors available to be customized... health, gravity, hitzone damage multipliers, bullet gravities (maybe in the weapons.ini as "Bullet Weight").But, of course, support What happened to your science? All things fall at a constant speed no matter how heavy. in a vacuum a feather will fall as fast as a bowling ball. about 9.8 m/s^2 I think...Total support, I can imaging hundreds of fun possibilities spawning off of this.
the bullets idea is good, but i think thats complicated to do :/
[MapGravity]ctf_Kampf=75inf_Moonshine=50Airpirates=25
about 9.8 m/s^2 I think...