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Author Topic: Adjustable Gravity.  (Read 7000 times)

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Offline MofoNofo

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Adjustable Gravity.
« on: January 19, 2007, 10:37:12 pm »
Just like in CS and such, it would be cool if Soldat had server side adjustable gravity..

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Offline mxyzptlk

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Re: Adjustable Gravity.
« Reply #1 on: January 19, 2007, 10:41:56 pm »
I would be very happy indeed if this is added.

Also, on a related note, what about Bullet gravity values? So that bullets would be able to go slow enough to see, but go on a straight path.

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Offline The Red Guy

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Re: Adjustable Gravity.
« Reply #2 on: January 19, 2007, 10:43:16 pm »
Yeah, then those mech mods can be more fun.

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Offline jrgp

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Re: Adjustable Gravity.
« Reply #3 on: January 19, 2007, 11:50:32 pm »
I never would have thought of this.

For the sake of interestingness, support and complements for it being a very original idea. :)
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Offline Hiro

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Re: Adjustable Gravity.
« Reply #4 on: January 20, 2007, 05:47:58 am »
I have to admit that although it wouldn't be very good for serious gaming, this is an awesome idea for messing around and modding. Full support.

But it wouldn't be very good to have 0 gravity because it would be hard to get down (and I don't like the idea of the soldier flipping to jump off the roof in -tive gravity, thats probably too much work anyway). But maybe the limit if is 1 gravity or whatever the units are.
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Offline The Red Guy

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Re: Adjustable Gravity.
« Reply #5 on: January 20, 2007, 05:51:21 am »
If you have played Counter-Strike, if you have 0 gravity on while playing.

If you jump, you will float upwards till you reach the ceiling/sky.

Or if you reach to a ground level lower, you will float forever till you respawn or if the gravity is changed back.

Nevertheless, its a really good feature for modding.
« Last Edit: January 20, 2007, 05:52:53 am by The Red Guy »

Offline Hiro

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Re: Adjustable Gravity.
« Reply #6 on: January 20, 2007, 05:55:01 am »
Yes, I.E. you can't get down till you die. that means no jumping or climbing big hills untill you reach the flag. = not so great game. But I guess to each their own.
Just no negatives, cos you can't run on the roof.
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Offline The Red Guy

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Re: Adjustable Gravity.
« Reply #7 on: January 20, 2007, 06:00:10 am »
And I forgot to mention, if you jump when 0 gravity is implied, you won't able to move in a direction which you want to (Left, right, down and up). So basically everybody is stuck in the air and moving slowly.

Offline Mr. Domino

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Re: Adjustable Gravity.
« Reply #8 on: January 20, 2007, 06:34:08 am »
For the sake of interestingness, support and complements for it being a very original idea. :)

http://forums.soldat.pl/index.php?topic=8965.0

It's been suggested before that, too. :P I know I've always wished for weight to be a factor for the movement calculations in Soldat. This is the change I'd most want to see, though I think it's probably too involved to ever see it happen.

Offline MofoNofo

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Re: Adjustable Gravity.
« Reply #9 on: January 20, 2007, 06:45:21 am »
I only meant the Soldier gravity- not the weapons.

Weapons can be edited with WM.

hmm.. that leads to an idea..
What if all the Soldat physics were editable, just like the WM?

Have a Physics.txt or something in the Soldat folder.

Offline Rook_PL

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Re: Adjustable Gravity.
« Reply #10 on: January 20, 2007, 07:09:51 am »
adjustable gravity is sensless - you can't use jet to fly other way than up, and what you would do on maps without ceiling?

Offline The Red Guy

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Re: Adjustable Gravity.
« Reply #11 on: January 20, 2007, 07:15:09 am »
No, I disagree with you.

Lighter gravity (Maybe Gravity 300), can be used for those space mods.

Offline -{Phoenix}-

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Re: Adjustable Gravity.
« Reply #12 on: January 20, 2007, 07:18:34 am »
just adjust jetpack :S its just as good. i think it would be pointless to work on an idea thats basicly already made.

but, whatever... just my opinion.
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Offline cooz

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Re: Adjustable Gravity.
« Reply #13 on: January 20, 2007, 08:59:27 am »
adjustable gravity is sensless - you can't use jet to fly other way than up, and what you would do on maps without ceiling?

i think that by using jet while proning you can fly down


@ topic,
yeah i think it could give us some fun,
and new possibilities for modders
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Offline zyxstand

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Re: Adjustable Gravity.
« Reply #14 on: January 20, 2007, 09:00:38 am »
By increasing gravity it's also important to increase either how much jet you have or how powerful it is - otherwise you can't get nearly as high on a map if the gravity is set to x2.  Also, it should make the player walk slower (since gravity is a b**** to overcome).  Increasing gravity could also be useful to make the game more realistic - and it would make games such as TW ones more interesting in that you can't jump as high and can't storm as easily.  It would make it less fast-paced (as it should be) and more realistic.

The downside is that certain maps are based on certain constants, such as how high you can jump, and thus changing gravity would screw up the gameplay on such maps...
Can't think of anything original to put here...

Offline Noldi

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Re: Adjustable Gravity.
« Reply #15 on: January 20, 2007, 09:50:03 am »
I support.

Offline mxyzptlk

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Re: Adjustable Gravity.
« Reply #16 on: January 20, 2007, 11:52:45 am »
People don't seem to understand, with zero gravity, you can still be kicked around by the shotgun and minigun.

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Offline BondJamesBond

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Re: Adjustable Gravity.
« Reply #17 on: January 20, 2007, 01:27:05 pm »
So, someone hosting a server can set the gravity?
Maybe one day, but to be honest - I don't think there are enough quality servers out there.

Yeah, bringing in new options like this one would be fun. But then it would be even harder to find a good server with default settings.

It's the amount of servers out there. A quarter do dodgeball or climbing or zombies, another quarter has custom maps, realistic, survival, or WM. The other half just host normal servers.

Before I go on, just acknowledge that 3/4 of the servers in the lobby are total crap, k.

Now, you're going to divide the normal servers so that the good servers are dispersed everywhere. Basically, someone looking for a normal gaming server with exceptional ping will have a tough time with servers modding gravity and doing crazy stuff. It's already hard enough as it is to find a good server to play in.

Some of you might not understand my logic - it is rather confusing. If you need elaboration just ask mmk
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Offline Mr. Domino

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Re: Adjustable Gravity.
« Reply #18 on: January 20, 2007, 01:53:07 pm »
Some of you might not understand my logic - it is rather confusing.

This isn't logic. You are just grossly exaggerating situations to suit your viewpoint and pulling numbers out of your butt. Servers will be made where there is an audience for them, and the ones which appeal to the most will continue to thrive regardless if such a gravity/weight option is implemented.

Offline Krillious

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Re: Adjustable Gravity.
« Reply #19 on: January 20, 2007, 04:24:28 pm »
ye if the server sucks then people won't go there and the server will change back to default and the owner will see that with the default more people join so he keeps it at default lol

and i support this even though i know it will never get implemented lol

Offline papercut

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Re: Adjustable Gravity.
« Reply #20 on: January 20, 2007, 05:35:16 pm »
Yeah I like this idea too. Should it affect health/grenade/bonus kits, bullets, flags, blood, dropped weapons, and other various particles too? I boose gravity a little more, so it looks more painful when people fall out of the sky. This is a nice idea, and it's not even like a genius one, its just common sense.

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Offline MofoNofo

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Re: Adjustable Gravity.
« Reply #21 on: January 20, 2007, 06:30:39 pm »
Oh yeah, and I never said we should have 0 gravity, because that's just stupid.

When you respawn, you wont be able to move or anything >.>

Here's an awesome idea: what if the gravity also effected how fast dropped weapons and health/nade boxes drop from the air? :P

Offline Hiro

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Re: Adjustable Gravity.
« Reply #22 on: January 20, 2007, 08:21:25 pm »
Well, adding another option wont make the servers set to default all say "Hey, this is cool. Screw the defaults". No no, the default ones will say "We are defaults for your gaming pleasure, lets not change".

And I think new maps would of course need to be made, because of "certain maps are based on certain constants, such as how high you can jump, and thus changing gravity would screw up the gameplay on such maps" and the fact that some maps are roofless (although, if you go too high it just respawns you, I've tried. That would make it interesting to find the flagger if he hides there. You would need to find him and he would need to be careful to not go too high.)

Its an awesome idea but I also don't think its too likely to be put in.
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Offline The Red Guy

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Re: Adjustable Gravity.
« Reply #23 on: January 20, 2007, 08:44:45 pm »
Oh cmon, its a great idea for modding. Nobody said servers should have it.

Though abusive admins will abuse it :P . "gravity 1000000000".

Offline MofoNofo

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Re: Adjustable Gravity.
« Reply #24 on: January 20, 2007, 10:39:00 pm »
.. I know I would :)

Offline decoy.

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Re: Adjustable Gravity.
« Reply #25 on: January 24, 2007, 07:15:00 am »
I'm a little indifferent about the idea. I do however support the idea of having reduced or adjusted gravity effects. Yet it would be hard for me to adjust to the use of the weapons seeing as things usually restricted by gravity would either fly farther than my shots anticipate or they'll descend faster than I would expect, like a law. ><

I suppose that such a problem like that however is reserved for weapons moding to compensate for that. Regardless of my indecisiveness, I support this idea based on that slight advantage as well as popular opinion...well what seems to be popular opinion. So in this case I may vote to support it.
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Offline Napalmi

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Re: Adjustable Gravity.
« Reply #26 on: January 24, 2007, 02:41:37 pm »
i think this would be fun with space maps, with no solid ground, just  asteroids floating there, also, you could be able to control your flight with jets

With "superman"-fly, you'll get down.

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Offline papercut

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Re: Adjustable Gravity.
« Reply #27 on: January 25, 2007, 07:34:07 pm »
@Hiro - Almost all the quake, doom, couerstrike, and unreal maps arent built for allowing low gravity either, but they still have it. So what if you can get to places your not normally supposed to? The server admin is responsible for knowing about those potential possibilities.
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Offline popsofctown

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Re: Adjustable Gravity.
« Reply #28 on: January 25, 2007, 07:56:12 pm »
i like the idea of tinkering with gravity. 
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Offline The Red Guy

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Re: Adjustable Gravity.
« Reply #29 on: January 27, 2007, 03:23:23 am »
@Hiro - Almost all the quake, doom, couerstrike, and unreal maps arent built for allowing low gravity either, but they still have it. So what if you can get to places your not normally supposed to? The server admin is responsible for knowing about those potential possibilities.
You see. Those games are far more different from Soldat. Soldat actually has jet packs to fly to higher ground. And the gravity can be used for those space maps just exactly like half-life.

Offline X-Rayz

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Re: Adjustable Gravity.
« Reply #30 on: January 27, 2007, 04:14:52 am »
This'd be sick. Imagine throwing a knife with only like 15% gravity.

Offline Zegovia

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Re: Adjustable Gravity.
« Reply #31 on: January 27, 2007, 10:21:33 am »
Imagine the possibillities.... :D

/support

Offline Protoman

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Re: Adjustable Gravity.
« Reply #32 on: January 28, 2007, 01:11:01 pm »
Could be cool as a powerup!
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Offline The Red Guy

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Re: Adjustable Gravity.
« Reply #33 on: January 30, 2007, 06:43:23 am »
Is having low or high gravity an advantage?

Offline KingOfPing

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Re: Adjustable Gravity.
« Reply #34 on: February 18, 2007, 06:53:54 pm »
Hey, this actually a pretty good idea. Then you can do the Matrix!
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Offline Kapser

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Re: Adjustable Gravity.
« Reply #35 on: February 22, 2007, 10:33:38 am »
I'd like if it affected the players, but I think it would be confusing to change the bullet's gravity (maybe fun tho)

Offline Avis

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Re: Adjustable Gravity.
« Reply #36 on: February 27, 2007, 10:22:26 am »
There should be a lot of game factors available to be customized... health, gravity, hitzone damage multipliers, bullet gravities (maybe in the weapons.ini as "Bullet Weight").

But, of course, support :D
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Offline excruciator

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Re: Adjustable Gravity.
« Reply #37 on: February 27, 2007, 12:09:04 pm »
no gravity means 100% accuracy ruger, 100% moviment accuracy...and more superman manuver...... support!!
« Last Edit: February 27, 2007, 12:11:13 pm by excruciator »
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Offline Drakor

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Re: Adjustable Gravity.
« Reply #38 on: February 27, 2007, 11:37:27 pm »
Definatley support... If you could modify the bullet Gravities too... (eh... Not sure if that's the plural word... or if there even IS A plural word for gravity... >_>) you could have a shotgun that reached far- but because of it's slow speed- spread far out... or a slow, but far reaching M79... or a fast- but reaally heavy mp5 bullet... or some such...
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Offline iDante

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Re: Adjustable Gravity.
« Reply #39 on: February 27, 2007, 11:53:34 pm »
There should be a lot of game factors available to be customized... health, gravity, hitzone damage multipliers, bullet gravities (maybe in the weapons.ini as "Bullet Weight").

But, of course, support :D
What happened to your science? All things fall at a constant speed no matter how heavy. in a vacuum a feather will fall as fast as a bowling ball. about 9.8 m/s^2 I think...

Total support, I can imaging hundreds of fun possibilities spawning off of this.

Offline fishfood

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Re: Adjustable Gravity.
« Reply #40 on: February 28, 2007, 02:07:52 am »
Support for sure.
I would rather have it in a map setting or something though, not as a server wide setting.  Or perhaps the server could turn it on and off for certain maps without restarting?

Offline NinjaNali

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Re: Adjustable Gravity.
« Reply #41 on: February 28, 2007, 11:27:02 am »
yea i support, the possabilites that could come out of maps with this would be great. but i've always thought it would be better for someone else whos good at the coding in this game to do them, like a second hand man. then michael could do plently of bug fixing and patches while other people work on these great mods :D
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Offline Avis

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Re: Adjustable Gravity.
« Reply #42 on: February 28, 2007, 12:22:55 pm »
There should be a lot of game factors available to be customized... health, gravity, hitzone damage multipliers, bullet gravities (maybe in the weapons.ini as "Bullet Weight").

But, of course, support :D
What happened to your science? All things fall at a constant speed no matter how heavy. in a vacuum a feather will fall as fast as a bowling ball. about 9.8 m/s^2 I think...

Total support, I can imaging hundreds of fun possibilities spawning off of this.

But a lighter accellerated bullet can surmount the gravity for a longer time, where the heavy bullet with the same given speed to it falls earlier.
« Last Edit: February 28, 2007, 12:25:32 pm by Avis »
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Offline neon

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Re: Adjustable Gravity.
« Reply #43 on: February 28, 2007, 06:23:38 pm »
i htink it would be a cool idea  :) be something fun to play around with if nothing else

Offline ThunderPantz

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Re: Adjustable Gravity.
« Reply #44 on: March 03, 2007, 08:28:11 pm »
/support cuz i wana jump uber high with moon grav

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Offline BlackHawK

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Re: Adjustable Gravity.
« Reply #45 on: March 03, 2007, 11:44:23 pm »
the bullets idea is good, but i think thats complicated to do :/

by the way.. support!
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Offline NoomllukS

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Re: Adjustable Gravity.
« Reply #46 on: March 05, 2007, 02:34:56 am »
if it would be enabled to reduce gravity, imo the main question is, how realistic would it adjusted?
I mean, if you'd shoot a gun in space you will float backwards because of the recoil.
so your aming would not be 100% accurate. you'd be pushed away in the reverse direction of your shot every time you shoot. so you'd have to think about when you will shoot and when you won't.
imo this would be a greater competition.
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Offline Avis

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Re: Adjustable Gravity.
« Reply #47 on: March 05, 2007, 11:21:57 am »
the bullets idea is good, but i think thats complicated to do :/
You just have to change the constant value (The gravity for the bullets) into a variable.
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Offline Kerrazyeye

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Re: Adjustable Gravity.
« Reply #48 on: March 07, 2007, 11:54:35 am »
Maybe the soldat can go into like...a fly mode. When your in the air you can initiate it; cant use nades or gun, accelerate with rmb and steer the soldat with crosshair.....would be pretty sweet, and then 0 gravity would be a viable mode...or maybe holding jump and jets at the same time, bursts you in the direction of the crosshair about 1/7 of the screen, but using up all your jets. [/dreaming]

Offline chains

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Re: Adjustable Gravity.
« Reply #49 on: March 07, 2007, 12:51:24 pm »
Adjustable gravity is interesting.

I dont really see a problem with 0 gravity.. its fun for once but its unplayable so nobody will host a server like that. Like someone said physics values should be set in the map config, so a host wouldnt have to tweak stuff unless he wants to.

But along with gravity everything should be ajustable.
- gravity
- mass of objects (such as bullets, reinforcements, players, ..)
- friction, restitution (or whatever constants that are being used in collision detection)
- Wind would be cool too. (like random wind direction and strength every new game, kind of like worms)

There are too many possibilities so im gonna stop here :)
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Offline Riax

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Re: Adjustable Gravity.
« Reply #50 on: March 11, 2007, 02:15:11 am »
From a coding standpoint, I think that server-wide adjustable gravity for players and objects (dropped weapons, heathkits, etc) would be relatively easy to implement. Also, I don't think it would be too much harder to make the setting map-specific; an INI file (even soldat.ini or server.ini) could contain a section like this:
Code: [Select]
[MapGravity]
ctf_Kampf=75
inf_Moonshine=50
Airpirates=25
The example above uses percentages, and if, when a map loads, its gravity setting isn't specified, the server will assume it is 100.

As for bullet gravity, if the physics system in the game uses the same gravity constant for bullets as it does players and objects, it would be as easy to implement as the above, but I believe there should be, as Avis suggested, a WM setting for bullet gravity that would be separate from the player/object gravity setting.

If MM feels this would be a relatively easily-implemented feature (on either level I suggested), I'd be excited about it. I support this suggestion. :)


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« Last Edit: March 11, 2007, 02:19:20 am by Riax »
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Offline KingOfPing

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Re: Adjustable Gravity.
« Reply #51 on: March 11, 2007, 02:30:18 pm »
I cant belive i think this idea is freakin retarted No support
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