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Author Topic: Adjustable Gravity.  (Read 7010 times)

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Offline papercut

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Re: Adjustable Gravity.
« Reply #20 on: January 20, 2007, 05:35:16 pm »
Yeah I like this idea too. Should it affect health/grenade/bonus kits, bullets, flags, blood, dropped weapons, and other various particles too? I boose gravity a little more, so it looks more painful when people fall out of the sky. This is a nice idea, and it's not even like a genius one, its just common sense.

I support.

EDIT:
So far, more than 75%.
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Offline MofoNofo

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Re: Adjustable Gravity.
« Reply #21 on: January 20, 2007, 06:30:39 pm »
Oh yeah, and I never said we should have 0 gravity, because that's just stupid.

When you respawn, you wont be able to move or anything >.>

Here's an awesome idea: what if the gravity also effected how fast dropped weapons and health/nade boxes drop from the air? :P

Offline Hiro

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Re: Adjustable Gravity.
« Reply #22 on: January 20, 2007, 08:21:25 pm »
Well, adding another option wont make the servers set to default all say "Hey, this is cool. Screw the defaults". No no, the default ones will say "We are defaults for your gaming pleasure, lets not change".

And I think new maps would of course need to be made, because of "certain maps are based on certain constants, such as how high you can jump, and thus changing gravity would screw up the gameplay on such maps" and the fact that some maps are roofless (although, if you go too high it just respawns you, I've tried. That would make it interesting to find the flagger if he hides there. You would need to find him and he would need to be careful to not go too high.)

Its an awesome idea but I also don't think its too likely to be put in.
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Offline The Red Guy

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Re: Adjustable Gravity.
« Reply #23 on: January 20, 2007, 08:44:45 pm »
Oh cmon, its a great idea for modding. Nobody said servers should have it.

Though abusive admins will abuse it :P . "gravity 1000000000".

Offline MofoNofo

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Re: Adjustable Gravity.
« Reply #24 on: January 20, 2007, 10:39:00 pm »
.. I know I would :)

Offline decoy.

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Re: Adjustable Gravity.
« Reply #25 on: January 24, 2007, 07:15:00 am »
I'm a little indifferent about the idea. I do however support the idea of having reduced or adjusted gravity effects. Yet it would be hard for me to adjust to the use of the weapons seeing as things usually restricted by gravity would either fly farther than my shots anticipate or they'll descend faster than I would expect, like a law. ><

I suppose that such a problem like that however is reserved for weapons moding to compensate for that. Regardless of my indecisiveness, I support this idea based on that slight advantage as well as popular opinion...well what seems to be popular opinion. So in this case I may vote to support it.
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Offline Napalmi

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Re: Adjustable Gravity.
« Reply #26 on: January 24, 2007, 02:41:37 pm »
i think this would be fun with space maps, with no solid ground, just  asteroids floating there, also, you could be able to control your flight with jets

With "superman"-fly, you'll get down.

Support ^^

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Offline papercut

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Re: Adjustable Gravity.
« Reply #27 on: January 25, 2007, 07:34:07 pm »
@Hiro - Almost all the quake, doom, couerstrike, and unreal maps arent built for allowing low gravity either, but they still have it. So what if you can get to places your not normally supposed to? The server admin is responsible for knowing about those potential possibilities.
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Offline popsofctown

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Re: Adjustable Gravity.
« Reply #28 on: January 25, 2007, 07:56:12 pm »
i like the idea of tinkering with gravity. 
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Offline The Red Guy

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Re: Adjustable Gravity.
« Reply #29 on: January 27, 2007, 03:23:23 am »
@Hiro - Almost all the quake, doom, couerstrike, and unreal maps arent built for allowing low gravity either, but they still have it. So what if you can get to places your not normally supposed to? The server admin is responsible for knowing about those potential possibilities.
You see. Those games are far more different from Soldat. Soldat actually has jet packs to fly to higher ground. And the gravity can be used for those space maps just exactly like half-life.

Offline X-Rayz

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Re: Adjustable Gravity.
« Reply #30 on: January 27, 2007, 04:14:52 am »
This'd be sick. Imagine throwing a knife with only like 15% gravity.

Offline Zegovia

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Re: Adjustable Gravity.
« Reply #31 on: January 27, 2007, 10:21:33 am »
Imagine the possibillities.... :D

/support

Offline Protoman

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Re: Adjustable Gravity.
« Reply #32 on: January 28, 2007, 01:11:01 pm »
Could be cool as a powerup!
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Offline The Red Guy

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Re: Adjustable Gravity.
« Reply #33 on: January 30, 2007, 06:43:23 am »
Is having low or high gravity an advantage?

Offline KingOfPing

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Re: Adjustable Gravity.
« Reply #34 on: February 18, 2007, 06:53:54 pm »
Hey, this actually a pretty good idea. Then you can do the Matrix!
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Offline Kapser

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Re: Adjustable Gravity.
« Reply #35 on: February 22, 2007, 10:33:38 am »
I'd like if it affected the players, but I think it would be confusing to change the bullet's gravity (maybe fun tho)

Offline Avis

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Re: Adjustable Gravity.
« Reply #36 on: February 27, 2007, 10:22:26 am »
There should be a lot of game factors available to be customized... health, gravity, hitzone damage multipliers, bullet gravities (maybe in the weapons.ini as "Bullet Weight").

But, of course, support :D
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Offline excruciator

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Re: Adjustable Gravity.
« Reply #37 on: February 27, 2007, 12:09:04 pm »
no gravity means 100% accuracy ruger, 100% moviment accuracy...and more superman manuver...... support!!
« Last Edit: February 27, 2007, 12:11:13 pm by excruciator »
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Offline Drakor

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Re: Adjustable Gravity.
« Reply #38 on: February 27, 2007, 11:37:27 pm »
Definatley support... If you could modify the bullet Gravities too... (eh... Not sure if that's the plural word... or if there even IS A plural word for gravity... >_>) you could have a shotgun that reached far- but because of it's slow speed- spread far out... or a slow, but far reaching M79... or a fast- but reaally heavy mp5 bullet... or some such...
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Offline iDante

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Re: Adjustable Gravity.
« Reply #39 on: February 27, 2007, 11:53:34 pm »
There should be a lot of game factors available to be customized... health, gravity, hitzone damage multipliers, bullet gravities (maybe in the weapons.ini as "Bullet Weight").

But, of course, support :D
What happened to your science? All things fall at a constant speed no matter how heavy. in a vacuum a feather will fall as fast as a bowling ball. about 9.8 m/s^2 I think...

Total support, I can imaging hundreds of fun possibilities spawning off of this.