Author Topic: DoDamage() = DoHealing()?  (Read 1502 times)

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Offline Avarax

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DoDamage() = DoHealing()?
« on: January 22, 2007, 03:44:21 pm »
will it be possible to call the function this way:

DoDamage(ID,-500);

and therefore heal the chosen player? this would make crazy stuff possible ;Q
If it's not possible, I'd share a bed with EnEsCe to have it implemented ;-*
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Offline cooz

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Re: DoDamage() = DoHealing()?
« Reply #1 on: January 22, 2007, 04:29:19 pm »
my talk with Enesce soem time ago:
[13:34:58] <cooz> btw you never answerd question: will DoDamage() be able to heal?
[13:35:13] <EnEsCe> I dont know
[13:35:16] <EnEsCe> probably

so we'll have to test it after release ;)
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Offline EnEsCe

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Re: DoDamage() = DoHealing()?
« Reply #2 on: January 22, 2007, 07:32:30 pm »
I am assuming it will heal, since DoDamage is normally called with the bullet damage and when you use negative bullet damage, it heals.