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DoDamage() = DoHealing()?
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Topic: DoDamage() = DoHealing()? (Read 1677 times)
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Avarax
Veteran
Posts: 1529
DoDamage() = DoHealing()?
«
on:
January 22, 2007, 03:44:21 pm »
will it be possible to call the function this way:
DoDamage(ID,-500);
and therefore heal the chosen player? this would make crazy stuff possible ;Q
If it's not possible, I'd share a bed with EnEsCe to have it implemented ;-*
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cooz
Soldier
Posts: 187
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Re: DoDamage() = DoHealing()?
«
Reply #1 on:
January 22, 2007, 04:29:19 pm »
my talk with Enesce soem time ago:
[13:34:58] <cooz> btw you never answerd question: will DoDamage() be able to heal?
[13:35:13] <EnEsCe> I dont know
[13:35:16] <EnEsCe> probably
so we'll have to test it after release
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EnEsCe
Retired Soldat Developer
Flamebow Warrior
Posts: 3101
http://enesce.com/
Re: DoDamage() = DoHealing()?
«
Reply #2 on:
January 22, 2007, 07:32:30 pm »
I am assuming it will heal, since DoDamage is normally called with the bullet damage and when you use negative bullet damage, it heals.
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Official Soldat Forums
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DoDamage() = DoHealing()?