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Ava wants SetPlayerXY()
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Topic: Ava wants SetPlayerXY() (Read 1929 times)
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Avarax
Veteran
Posts: 1529
Ava wants SetPlayerXY()
«
on:
January 23, 2007, 08:36:37 am »
well, i want the opposite function of GetPlayerXY(), i want SetPlayerXY() which teleports the player to the chosen coordinates.
would that be possible enesce?
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Serial K!ller
Camper
Posts: 408
Re: Ava wants SetPlayerXY()
«
Reply #1 on:
January 23, 2007, 11:06:50 am »
that would be so good for climbing map servers then you can make checkpoints if a player passes a certain position in the map.
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Avarax
Veteran
Posts: 1529
Re: Ava wants SetPlayerXY()
«
Reply #2 on:
January 23, 2007, 11:14:39 am »
ha. that'd be only one of many possibilities... imagine... you could script capturable checkpoint on TW maps, like in battlefield and then teleport all spawning players to the most close to the enemy base checkpoint
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I like to have one Martini
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Three I'm under the table
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cooz
Soldier
Posts: 187
BANNED
Re: Ava wants SetPlayerXY()
«
Reply #3 on:
January 23, 2007, 11:15:20 am »
Avarax
you should check enesce.com/forum scripts section
@topic,
Enesce, implemented this such function but it had some problems with it (like people appearing in random places on some maps),
so it's maybe in v2.6...
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M.rSnow
Camper
Posts: 482
Re: Ava wants SetPlayerXY()
«
Reply #4 on:
January 29, 2007, 04:52:59 pm »
It could be a command that could be added into Ep & leveling script too "teleport". And its a possible upgrade for some halo and other maps.
---
edit
1/2-2007:01:16
Why are treads so dead after i talk?
----------------
I wont talk to you now... I wont make this a zombie tread
«
Last Edit: February 02, 2007, 07:42:51 pm by M.rSnow
»
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Avarax
Veteran
Posts: 1529
Re: Ava wants SetPlayerXY()
«
Reply #5 on:
February 02, 2007, 07:24:11 pm »
Because you stab em' T_T
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I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host
ghg
Camper
Posts: 411
Village Idiot
Re: Ava wants SetPlayerXY()
«
Reply #6 on:
February 16, 2007, 03:54:46 pm »
Yep checkpoints on climb maps. Or even teleporters:
If the player types /teleport then check if hes within the so many pixels of one of the teleporters and is on a supported map then send him to the other teleporter.
Would be very cool.
It could also let your bot-summon spell in your EP/leveling script to actually spawn them next to the player (as far as I know they'd spawn at the base).
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Ava wants SetPlayerXY()