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It was an exaggeration on my part that was picking apart an idea that had no merit. Anyhoo if just being a member of this SCTFL makes you expempt from explaining yourself, maybe i should sign up!
Quote from: ZWZ on January 31, 2007, 12:14:46 amIt was an exaggeration on my part that was picking apart an idea that had no merit. Anyhoo if just being a member of this SCTFL makes you expempt from explaining yourself, maybe i should sign up!Doing well in SCTFL, as in coming to the playoffs....is a good indicator you are good at soldat therefore know a thing or two about soldat and have played countless clanwars. People that play competitively and have experience can judge the balance better because : They see people that use the weapons at their maximum potential on daily basis, which is not what you see on publics with all the noobsIt's a LOT different playing 8vs8(ALL OUT CHAOS) than 3vs3(Tactical) as the balance nab said
Not in just SCTFL, but in regular clan wars, and scrimmages. Did I say in my first post that SCTFL counted for everything? No, you just once again referenced my argument solely towards SCTFL matches. The thing about M79, is that it is a straight forward semi-auto that kills upon direct or indirect contact. Don't get me wrong, its not like its the easiest gun ever, it takes skill to use. Once players get to the point in soldat where they've memorized how to shoot every gun, you see amazing M79 players make these amazing caps. It sometimes isn't luck, nor is it just that they're really good or the players they are playing suck. M79 reload is quick enough so that you can just run behind a poly or dance for a little bit while your opponent is spraying you, then just fire another. You completely over exaggerated my suggestion, the m79 reload is about 1-1.5 seconds I believe. My suggestion was to add .25-.5 more seconds to that reload, the main point to slow down the time between which the player can kill twice consecutively. Even if they miss they can create probably 5 more chances to shoot before they actually die. Secondaries and Grenades have not come into account. My other suggestion with its own recoil like the spas, is to stop m79 charging. The reload, or this could slow the m79 down and halt it a bit. M79 being a semi-auto that kills in one hit, a player can easily rush through the whole team and fire shots as he runs. This would actually work for the m79 with boosting, and even when they fire while on top of another player and could save them from killing themselves, so really it kind of evens itself out.However, I do like the decrease in speed. I just wanted my opinion of what I think could really even out the m79.[edit]To answer your previous argument, in this case the end does not justify the means.
I have but one complaint on the new deagles: The Reload is too fast.make it like -5 or 4.8 is just too fast.
Okay, I will now tell you what should be changed to the guns in 1.3.1. imho if thats okay....Desert Eagles: A bit more damage, a slightely faster reloadHK MP5: Nothing really, maybe a little more damageAK-74: A little more power, a slightely lower rate of fireSteyr-AUG: Also more power and higher rate of fire, but some self-bink to itSpas-12:Nothing really. Maybe a lower rate of fireRuger-77:Less damage, really. It shouldnt be possible to kill in one shot. Also it should have movement bink, otherwise it becomes a Barret without the long delayBarret:It's good the way it is I think.FN Minimi:Less damage.Ol' Painless:Less damage, the reload a bit longerUSSOCOM:Let it stay as it is! I hate the experimental balance where it has lower damage!LAW:Stay as it is, in every case! NO LONGER RELOAD PLEASE!That's what I think about it, just for giving another oppinion.