Author Topic: crouch advantage:  (Read 8617 times)

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Offline a-4-year-old

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crouch advantage:
« on: January 28, 2007, 01:32:28 pm »
The idea is mainly for crouch, which only snipers ever do, I think this idea would be plausible for prone, but prone is already used quite enough.

To promote crouching and staying low, the idea is that you reload 1.5 times faster crouched then standing up, I don't think it would be entirely realistic, but hey, they can use both hands and rest the gun on their lap to make them reload faster OK?

crouching is not often done in soldat, you spend most of your time in the air, and when you are on the ground, you are most likely getting killed. Crouching isn't usually a good idea, because grenades do a fair bit more damage to you when you are crouched, it does have the feature of less bink, but still, only snipers do that to ensure a strait shot.

If this was implemented it would add a bit of strategy, on top of a hill you could camp a bit to reload your barrett safely and quickly. I actually got this idea when we where deadlocked, 0-0 both flags where gone and i had AK and a law, i used the law at least 6 times to kill invaders, and i thought, jee, wouldn't it be cool if you could crouch to make the reloading quicker? that would add a fair bit of strategy to the game!

now that i said all that, you probably have questions:

"won't that suxx up teh balance???"
I doubt it, each gun would have the same ability to reload quicker, unless this was made into a weapon configuration setting to be used to help the balance

"configuration wtf??"
Well, you see, if this idea was implemented, it could be put in in many different ways, for example, with the weapons.ini, if this idea was a setting in that file, then people could play around with the idea of which weapons get this and which ones don't, otherwise, it would just be a part of the game like health, something you can't edit.

"But i hate the (insert gun here) and i don't think it should get this kind of thing, but i use (insert another gun here) so i want it for that gun!"
You should still support the idea, but specifically you want the weapon.ini to have this option, that way the beta testers can say "jee, the mp5 already has a quick reload time, we should disable the crouch reload."

"vehiklz?"
No.
« Last Edit: January 28, 2007, 05:10:36 pm by a-4-year-old »
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Offline 1010011010

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Re: crouch advantage:
« Reply #1 on: January 28, 2007, 02:35:53 pm »
No. If anything, crouching should decrease self bink.

Does it? I dunno.

Offline Lord Frunkamunch

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Re: crouch advantage:
« Reply #2 on: January 28, 2007, 03:03:57 pm »
[offtopic] Pretty sure it does, though not as much as prone. [/offtopic]

I think it'd be an okay idea, though maybe the change shouldn't be so drastic as 1.5 times faster. 1.2-3 would be good, though.

Plus, unlike most suggestions, it's completely balanced. Which is good.

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Offline a-4-year-old

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Re: crouch advantage:
« Reply #3 on: January 28, 2007, 05:10:10 pm »
No. If anything, crouching should decrease self bink.

Does it? I dunno.
Yeah it does, and yeah that is what i said, and yeah it isn't what the topic is about, but ill restate it so nobody gets confused.

I made up 1.5 because i like nice and easy calculations, and should it be implemented as part of the Weapons.ini, you could probably have 2 parts to it:
crouchreload:(1 being yes, 0 being no)
crouchbonus:1.5 (change the numbers however you want)

Also as an added bonus, with the weapons.ini set up like that, you could make the mp5's 1.1 and the law's 1.5 if you wanted to tweak it in your own special balance.
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Offline Frenchie

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Re: crouch advantage:
« Reply #4 on: January 28, 2007, 05:21:07 pm »
I would support this only for the law :P
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Offline Krillious

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Re: crouch advantage:
« Reply #5 on: January 28, 2007, 05:25:03 pm »
ye with some guys it would be too overpowered, and if all the guns were to have different values, then the weapon balance would be even harder to try and make
but if it were just the law then it's ok because it would make it a little more worthwhile
imagine this with the hkmp5, then you just crouch for like a split second and it's reloaded lol

Offline Raithah

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Re: crouch advantage:
« Reply #6 on: January 28, 2007, 05:28:10 pm »
There are already enough advantages to crouching : it's the only way to shoot over a colider, if there's a hill it's quicker than proning and if some crazy psycho maniac with a spas comes up behind you when you're proned you can't get up fast enough to fire back. Trust me on that last one, it's a succesful strategy I use all the time.

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Offline a-4-year-old

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Re: crouch advantage:
« Reply #7 on: January 28, 2007, 05:44:26 pm »
Most people don't actually use the colliders, they don't actually ever stay on the ground very long, you almost always try to get the hight advantage on your opponent, this would Level the playing field (pun intended), also, most colliders are small enough to just stand over, and by crouching you still hurt your movement, try crouching near an m79er, you won't last long, but if you crouch and reload your m79 quicker then them, then the idea still stands.

ye with some guys it would be too overpowered, and if all the guns were to have different values, then the weapon balance would be even harder to try and make
but if it were just the law then it's ok because it would make it a little more worthwhile
imagine this with the hkmp5, then you just crouch for like a split second and it's reloaded lol
The very best part about this would be that you don't have to use different values, and if need be, you could just turn off some weapon's ability to do it, This is mainly an idea for the law, barret, m79, ruger, minimi... anything that has a longer reload time that would have a significant impact, since the mp5 already has a short reload, making it 50% quicker would only shave off a few ticks, while it would save seconds for the law. You can be assured that the mp5 will not be instantly reloaded if this idea is implemented, in fact, that weapon would have the least to gain from crouching to reload, while the idea speeds up reloading, you are slowed down by crouching. Think about that one!

I firmly believe that this is one of the few ideas that add an element to the game that makes it fun and challenging in a new way. From what i know about soldat, I doubt this would be a very huge undertaking.
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Offline Krillious

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Re: crouch advantage:
« Reply #8 on: January 28, 2007, 05:53:10 pm »
actually people don't use colliders because of nades and stuff, who needs height advantage when you can shoot them without them being able to shoot you

Offline echo_trail

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Re: crouch advantage:
« Reply #9 on: January 28, 2007, 05:53:54 pm »
I actually like this idea. I allready crouch while reloading just out of reflex, so this would definitely be for the better :)

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Offline a-4-year-old

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Re: crouch advantage:
« Reply #10 on: January 28, 2007, 06:01:30 pm »
actually people don't use colliders because of nades and stuff, who needs height advantage when you can shoot them without them being able to shoot you
that makes no sense. huge contradiction buddy...
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Offline Lunerfox

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Re: crouch advantage:
« Reply #11 on: January 28, 2007, 06:14:46 pm »
It sounds good on paper, but what happens when you crouch at the start of the reload but have to stand up midway? It doesn't seem to me that although it can be said that it is balanced in theory, it might not be so when it is actually implemented.
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Offline a-4-year-old

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Re: crouch advantage:
« Reply #12 on: January 28, 2007, 06:15:41 pm »
It sounds good on paper, but what happens when you crouch at the start of the reload but have to stand up midway? It doesn't seem to me that although it can be said that it is balanced in theory, it might not be so when it is actually implemented.
you get the bonus for the amount of time you are crouched.
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Offline Keron Cyst

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Re: crouch advantage:
« Reply #13 on: January 28, 2007, 07:15:40 pm »
Great idea! :) Full support (only except for MP5 users, heh... those things are already nasty as it is)

Offline The Red Guy

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Re: crouch advantage:
« Reply #14 on: January 28, 2007, 07:29:46 pm »
Full support!

Offline popsofctown

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Re: crouch advantage:
« Reply #15 on: January 28, 2007, 07:52:48 pm »
Brilliant!

This is the best idea i've heard in a while.  though i would disagree with u saying that crouch is under-used, this is a great idea for crouched and prone.  reloading faster while you are vulnerable increases the distinction between in-battle reloading and out-of-battle reloading.  the latter should be faster.
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Offline BooBoo McBad

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Re: crouch advantage:
« Reply #16 on: January 28, 2007, 07:55:58 pm »
I like the idea of trying to make crouching more effective. I hate in R/S how you try to crouch and sneak around but it leaves you more succeptible(sp) to getting shot, which I think is dumb. I've always thought it should make you jump higher/quicker.

Offline Cube

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Re: crouch advantage:
« Reply #17 on: January 29, 2007, 09:03:25 am »
fuck i love this idea, hope that 1,5 is not to much :P and maybe only for certain weaps, or maybe for certain weps more then for others. nice job, a-4-year-old
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Offline Fishyyy

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Re: crouch advantage:
« Reply #18 on: January 29, 2007, 06:24:42 pm »
lol imagine camping with m79 with 2 second reload o.o
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Offline popsofctown

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Re: crouch advantage:
« Reply #19 on: January 29, 2007, 07:19:25 pm »
^^camping with an short range weapon?... does that work for u?
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Offline Dev1200

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Re: crouch advantage:
« Reply #20 on: January 30, 2007, 10:03:19 am »
Maybe just larger guns should have the increased reload:

Ak-74, Styr-AUG, Minimi, Minigun, and Law

Pistols, mp5, ruger, m79 etc are fast reloaders anyway,

Offline Clawbug

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Re: crouch advantage:
« Reply #21 on: January 30, 2007, 10:55:00 am »
I do crouching, alot. :o It gives you a real advantage when reloading a weapon behind a collider, polygons abd such. But well, 1.5 times would be alot, and used by everyone. What about 1.25?
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Offline Sotija

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Re: crouch advantage:
« Reply #22 on: January 30, 2007, 10:58:45 am »
This idea has sense and its very good

/support

Offline popsofctown

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Re: crouch advantage:
« Reply #23 on: January 30, 2007, 05:04:20 pm »
Maybe just larger guns should have the increased reload:

Ak-74, Styr-AUG, Minimi, Minigun, and Law

Pistols, mp5, ruger, m79 etc are fast reloaders anyway,

crouching reloading bonus could be part of weapons.ini, couldn't it?  That would be cool for some of those goofy mods, people would make knife chainguns that require you to crouch.
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Offline a-4-year-old

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Re: crouch advantage:
« Reply #24 on: January 30, 2007, 05:23:06 pm »
Maybe just larger guns should have the increased reload:

Ak-74, Styr-AUG, Minimi, Minigun, and Law

... ruger... are fast reloaders anyway,
that first part wouldn't be "balanced" so having each weapon reload faster when you crouch is not really going to help the weapons that reload faster any more then helping the slower reloading weapons, it isn't like you crouch and the mp5 never stops shooting, which i think some of you are imagining.

Ruger reload is long, the only short reloads are chainsaw, fist, knife, mp5...
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Offline papercut

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Re: crouch advantage:
« Reply #25 on: January 30, 2007, 06:12:42 pm »
Got my approval.  :)
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Offline Spec. Ops

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Re: crouch advantage:
« Reply #26 on: January 30, 2007, 06:28:34 pm »
Crouching is fine the way it is. I use it all the time with the aug it gives u barely any bink its also good with hidding in cover and popping ur head out quick Improvments arnt neccesary. Improving it will imbalance it.

Offline Mr. Domino

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Re: crouch advantage:
« Reply #27 on: January 30, 2007, 06:41:24 pm »
Crouching is fine the way it is.

I agree and am taken aback a bit by all the support. Crouching already makes you a smaller target, offers better collider protection, and greatly reduces bink. It doesn't need to be "powered-up" or have any other advantages attached to it. Plus, some weapons are designed to have a long reload as a way of balancing them, and allowing that balance check to be circumvented would make Barrets, LAWs, M79s, and Minimis just that much more effective.

Offline a-4-year-old

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Re: crouch advantage:
« Reply #28 on: January 30, 2007, 07:43:05 pm »
You are all missing the big picture here, If i go into the weapons.ini, and take 1 damage from every gun, will the game still be balanced?

From what I can see is that people are either going  to whine that the short reload weapons would then reload too fast, and then someone is going to say that the long reload weapons reload too fast.

Again, the "power-up" would not make a huge difference if someone crouched down for only a little bit of the reload, it also would not matter in the middle of a battle.

Generalizing, most non realistic players don't crouch all that much, it leaves you exposed to grenades and barely maneuverable, but if you where crouching somewhere safe, it would be strategic to crouch to reload a gun, no matter what gun it is, because then you can get moving quicker.
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Offline The Geologist

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Re: crouch advantage:
« Reply #29 on: January 30, 2007, 08:10:14 pm »
crouching is not often done in soldat, you spend most of your time in the air, and when you are on the ground, you are most likely getting killed. Crouching isn't usually a good idea, because grenades do a fair bit more damage to you when you are crouched, it does have the feature of less bink, but still, only snipers do that to ensure a strait shot.

Definite no here...your argument doesn't even really make sense.  You're saying that crouching isn't used much because people are usually airborne, and that staying on the ground gets you killed, nade damage, etc. 

How would a faster reload help?  You're still crouching, you're still a target, and you'll still get wasted.  Why spend the time messing with how the weapons work for something you claim isn't even used very much?

Besides, there are maps where this would give a very unfair advantage *cough*Abel*cough* to certain teams.  When you take into consideration the protection you get from the colliders (yes, people do use them) and the reduced bink, it would just be another reason for people to groan.
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Offline MofoNofo

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Re: crouch advantage:
« Reply #30 on: January 30, 2007, 11:39:20 pm »
I crouch to dodge bullets, because I'm cool like that.

Crouching is fun with minimi :D

Offline a-4-year-old

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Re: crouch advantage:
« Reply #31 on: January 31, 2007, 03:39:22 pm »
crouching is not often done in soldat, you spend most of your time in the air, and when you are on the ground, you are most likely getting killed. Crouching isn't usually a good idea, because grenades do a fair bit more damage to you when you are crouched, it does have the feature of less bink, but still, only snipers do that to ensure a strait shot.
Definite no here...your argument doesn't even really make sense.  You're saying that crouching isn't used much because people are usually airborne, and that staying on the ground gets you killed, nade damage, etc. 
I expected comprehension problems the least from you...
To promote crouching and staying low,
Here is basically what i was trying to say:
reloading faster while you are vulnerable increases the distinction between in-battle reloading and out-of-battle reloading.  the latter should be faster.
Besides, there are maps where this would give a very unfair advantage *cough*Abel*cough* to certain teams.  When you take into consideration the protection you get from the colliders (yes, people do use them) and the reduced bink, it would just be another reason for people to groan.
First, since when have inf maps been fair?

There are already maps that already give advantages to weapons/specific tactics, like nuubia has almost the same curve as an m79, and since it is also so small the m79 is a good weapon to use here, and the bottom (and top) of equinox are very strait and un-curved making a good place for barretting.

There are few ways one team could have any kind of advantage over the other:
One team might not crouch at all and reload slower,
One team might be dumb enough to forget to reload before going into battle,
One team could camp the whole game while the other team used poor tactics against the camping team.
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Offline popsofctown

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Re: crouch advantage:
« Reply #32 on: January 31, 2007, 05:03:31 pm »
i think that there is already plenty of reason to crouch, i do it some.  but i think the reload bonus is cool, because you can use it to reload before going to battle.  can you use it effective in-battle? hardly.  it is a tool that would INCREASE the pace of the game because you could reload a little faster in between fights.
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Offline J-Factor

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Re: crouch advantage:
« Reply #33 on: February 01, 2007, 12:34:37 am »
I support with an extra idea:

Instead of crouchbonus being a factor to multiply the reload time by, have two seperate reload times for normal and crouching. This would allow modders to make weapons that can only be reloaded while crouching by setting the normal reload time to a very large number. Imagine over-powered weapons like missile launchers and laser cannons that can only be reloaded while crouching. To disable the crouch reload you would only need to set both numbers to the same value.

From a programming perspective I suppose it would work by making the weapon's current reload amount into a percentage. While crouching it increases by 1/crouchreload otherwise it increases by 1/reload per tick.

Offline mxyzptlk

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Re: crouch advantage:
« Reply #34 on: February 01, 2007, 07:10:44 am »
That makes perfect sense. If it is a WM moddable option, server admins could easily get rid of it or use it to nerf specific weapons.

I support J-F and the whole topic.


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Offline Snipufin

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Re: crouch advantage:
« Reply #35 on: February 01, 2007, 12:46:27 pm »
Try to image those MP5 users proned with 3 times faster reload, it would be like  unlimited ammo :S

And I bet that MM would make a bug that makes the "reload time" faster for SG(stationary guns)
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Offline J-Factor

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Re: crouch advantage:
« Reply #36 on: February 01, 2007, 01:30:40 pm »
Try to image those MP5 users proned with 3 times faster reload, it would be like  unlimited ammo :S

Nobody said 3 times as fast - don't exaggerate. It's already been mentioned that this could be disabled for guns that already have a low reload numerous times. Not to mention that this is would be an option in the weapons.ini. Instead of blasting the idea itself before it's even off the ground, criticize the implementation of the idea once it's actually considered (what weapons it applies to, how long of a delay, etc.)

Secondly, how effective would an mp5 user be if they have to lie down the entire time?

And I bet that MM would make a bug that makes the "reload time" faster for SG(stationary guns)

Stat guns do not have a reload time - they overheat, but it uses a completely different system. Why are you resorting to predicting bugs before its even been considered  ;)?

Offline Snipufin

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Re: crouch advantage:
« Reply #37 on: February 01, 2007, 02:38:52 pm »
Try to image those MP5 users proned with 3 times faster reload, it would be like  unlimited ammo :S

Nobody said 3 times as fast - don't exaggerate.
Nuff said:

[offtopic] Pretty sure it does, though not as much as prone. [/offtopic]

I think it'd be an okay idea, though maybe the change shouldn't be so drastic as 1.5 times faster. 1.2-3 would be good, though.

Plus, unlike most suggestions, it's completely balanced. Which is good.



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Offline a-4-year-old

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Re: crouch advantage:
« Reply #38 on: February 01, 2007, 03:51:46 pm »
Try to image those MP5 users proned with 3 times faster reload, it would be like  unlimited ammo :S

Nobody said 3 times as fast - don't exaggerate.
Nuff said:
1.5 was just an easy number to work with for calculations, it is in no way set in stone, besides, 3 times faster would be 3, or 300% instead of 1.5, or 150% respectively,

You could also look at it as a % reduction of time in ticks, so maybe 75% standing is crouching reload time so if the reload of a gun is 100 ticks, then crouching it would be only 75 ticks.

Lets say The idea gets implemented that crouching reloading rate is 85%... in the experimental, the mp5 has 105 ticks of reloading time, making the crouching reload rate 89.25 ticks, For the experimental law the reload time is 480 the crouching rate would be 408. The crouch advantage won't make every weapon instantly reload, just quicker depending on how long the actual standing reload is.

It isn't a huge-instant-reload bonus, and it isn't so small that you can't tell the difference.
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Offline muzikman

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Re: crouch advantage:
« Reply #39 on: January 24, 2009, 07:28:55 pm »
Don't like tis idea, damn campers annoy me enough as it is already, and I can safely say I use the law all the time and it pisses everyone on the server off- reloading quicker would just make it more annoying.  I don't what you mean about crouching not being used- people I play with crouch all the time, in fact really the only way to use the steyr or the mp5 effectively is crouching, you get so much more accurate.

Offline muzikman

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Re: crouch advantage:
« Reply #40 on: January 24, 2009, 07:32:16 pm »
Quote
Ruger reload is long, the only short reloads are chainsaw, fist, knife, mp5

How is the ruger reload long?

Offline STM1993

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Re: crouch advantage:
« Reply #41 on: January 24, 2009, 10:07:51 pm »
Wow, old topic from back in 2007.

Interesting idea, crouching makes you reload faster. I like that. I've always found the crouch not very useful except to hide yourself, reduce bink and increase accuracy, but proning always does a lot better.

This idea is great for slow-reloading weapons, but the idea can backfire depending on which weapon. Some guns already reload extremely quickly (Socom, DEs, MP5, Steyr Aug, Spas for instance), so there isn't really a need for them to get an increase in reload speed, even if it is just a small difference.

The idea may backfire when it comes to the M79. If the M79 reloads faster than 3 seconds, it's considered overpowered.

As for the Barrett, the reload time is NOT the same as the fireinterval. Crouching would only help you load back your 10 ammo (which takes extremely long), so I support that. The idea also works well for the AK, Minimi, Minigun and the LAW.

How is the ruger reload long?
Ruger's reload is 100 reload + 40 fireinterval. It's relatively decent-fast.

Offline scarface09

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Re: crouch advantage:
« Reply #42 on: January 24, 2009, 11:31:49 pm »
This would be good for certain guns like Barret, Law and larger guns...hmmm I like it. Don't forget to add a poll!
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Offline Gotfryd

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Re: crouch advantage:
« Reply #43 on: January 25, 2009, 03:52:59 am »
This is reasonable.

However the reason why people crouch relatively rare is imo too small reduction in height. I mean that you aren't much smaller target when crouched. Being much smaller target should be one of the main advantages of crouching.

Offline croat1gamer

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Re: crouch advantage:
« Reply #44 on: January 25, 2009, 05:40:37 am »
you could say the same for proning, altrough it makes your enemy easier to make an headshot, which is kinda funny, you prone to have better aim, whilst placing your head with a sign "shoot here"
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Offline Gotfryd

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Re: crouch advantage:
« Reply #45 on: January 25, 2009, 05:57:11 am »
yeah.
And if your enemy is in air, being in prone is worse than standing.

Offline a-4-year-old

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Re: crouch advantage:
« Reply #46 on: January 25, 2009, 03:40:54 pm »
Wow, old topic from back in 2007.

Interesting idea, crouching makes you reload faster. I like that. I've always found the crouch not very useful except to hide yourself, reduce bink and increase accuracy, but proning always does a lot better.

This idea is great for slow-reloading weapons, but the idea can backfire depending on which weapon. Some guns already reload extremely quickly (Socom, DEs, MP5, Steyr Aug, Spas for instance), so there isn't really a need for them to get an increase in reload speed, even if it is just a small difference.

The idea may backfire when it comes to the M79. If the M79 reloads faster than 3 seconds, it's considered overpowered.

As for the Barrett, the reload time is NOT the same as the fireinterval. Crouching would only help you load back your 10 ammo (which takes extremely long), so I support that. The idea also works well for the AK, Minimi, Minigun and the LAW.

How is the ruger reload long?
Ruger's reload is 100 reload + 40 fireinterval. It's relatively decent-fast.
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No I guess it isn't too helpful for desert eagles, but why would you ever crouch with desert eagles. that gun is specialized so that running around/dodging would be more economical than crouching.

You can work better as a teammate and more strategically. you might blast their team in the face with your minigun, drop back a touch out of the action to reload quicker and be overall more productive to your team than if you just went banzai with the soccom.
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Offline STM1993

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Re: crouch advantage:
« Reply #47 on: January 25, 2009, 11:14:18 pm »
^ I agree. And ya... DEs are supposed to be used running around.

I've always believed that the Minigun works best if you are crouched on the ground because it works like a prone + you can maneuver around a bit better/faster when necessary + you get pushed back less than if you prone. It is unable to perform its function as a pusher/binker well because its reload is too long, which means it is unable to provide consistent fire to keep it pushing/binking.

Offline muzikman

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Re: crouch advantage:
« Reply #48 on: January 26, 2009, 06:49:31 pm »
Lol sorry for the necro.  But if we're in that sort of mood....

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Offline scarface09

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Re: crouch advantage:
« Reply #49 on: January 26, 2009, 11:46:37 pm »
Adddd aaaaa pollll!!
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Offline echo_trail

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Re: crouch advantage:
« Reply #50 on: January 26, 2009, 11:47:58 pm »
Why? It's already been added to the suggestions sticky, and a poll doesn't make this thing more likely to happen at this point anyway. if the highlords decide to implement it, it'll happen.
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Offline Xxypher

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Re: crouch advantage:
« Reply #51 on: January 29, 2009, 12:04:03 pm »
This is one idea I love, but I will have to say no to. Campers would have the biggest upperhand.

Offline a-4-year-old

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Re: crouch advantage:
« Reply #52 on: January 29, 2009, 03:10:10 pm »
This is one idea I love, but I will have to say no to. Campers would have the biggest upperhand.
they honestly wouldn't, everyone can crouch. If your only way to get a camper is to banzai attack then yes he will probably beat you but he would always have beaten you despite the idea.
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Offline numgun

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Re: crouch advantage:
« Reply #53 on: February 02, 2009, 06:38:45 am »
I'd love this. Especially not only it promotes crouching for faster reload, but lets say youve got a law and a barret and both are dry, just go behind a corner, charge up your guns a tad faster then go out again.

Although 1,5 rate sounds a bit extreme. 1,2 or 1,3 might work better.

If not all weapons, then atleast LAW since it feels like it has a tad too long reload.
Right now it feels better to throw the damn thing away after firing the missile.

Offline Gotfryd

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Re: crouch advantage:
« Reply #54 on: February 02, 2009, 07:38:02 am »
Right now it feels better to throw the damn thing away after firing the missile.

That's what I always do (except in trenchwars) :)
After that i pick some primary from the ground and have a lot of fun :)

Offline Twistkill

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Re: crouch advantage:
« Reply #55 on: February 02, 2009, 11:40:59 am »
Some of the arguments against this idea reference some of the guns that already reload relatively quickly and claim the suggestion as unfair, such as the MP5, Steyr, etc.

Please notice that a 4 year old's suggestion is about a scaling quantity. That is, it's not suggesting a constant integer set for all the guns, it's going to be a percentage of each gun's reload time.

15% of 100 is 15. However... 15% of 200 is 30. The gap, mathematically speaking, is the same.

It's all scaled appropriately because of how percentages work. No weapon is going to have a bigger advantage from crouching than others because the advantage is the same for every weapon.

Another knock against this concept is the fact that campers would theoretically have an unfair advantage.

The most popular (and arguably best) weapon for camping is the Barrett. Reload and fireinterval are 2 different things. It would not decrease the time in between the Barrett's shots, it would only decrease the time required to regain the clip of 10 shots. STM1993 already mentioned this, too.

This idea seems well thought out and I would like to see it implemented.

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Offline The Epic Guy

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Re: crouch advantage:
« Reply #56 on: February 04, 2009, 08:39:42 pm »
I dont know if this has already been put out there, but being on the ground reloads jets 2X faster.

Your idea is good too. I dont know about reloading deagles in a split second though.

Offline Twistkill

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Re: crouch advantage:
« Reply #57 on: February 04, 2009, 09:37:26 pm »
I dont know about reloading deagles in a split second though.
I... need a glass of water before I stab something...

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Offline tehsnipah

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Re: crouch advantage:
« Reply #58 on: February 04, 2009, 09:44:12 pm »
Wow a very amazing idea! I do like the sound of "Sleight of Hand" while crouching. This could be very nice if MM implement this idea in 1.5.
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Offline Espadon

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Re: crouch advantage:
« Reply #59 on: February 05, 2009, 08:13:36 pm »
I'm more for putting each increase as its own value in weapons.ini instead of being a hardcoded universal value. Downside: a lot of WM mods will have to be redone to accommodate.
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Offline STM1993

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Re: crouch advantage:
« Reply #60 on: February 06, 2009, 02:28:29 am »
I'm more for putting each increase as its own value in weapons.ini instead of being a hardcoded universal value. Downside: a lot of WM mods will have to be redone to accommodate.
I'd also prefer seeing the values changeable in the weapon.ini for each individual weapon.

Not really. All you need to do is to is add the line and value like "CrouchReload=0", just like how you added a "Recoil=0" into old weapon mods when the recoil was first made modifiable in Soldat.

Offline Gotfryd

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Re: crouch advantage:
« Reply #61 on: February 10, 2009, 03:00:36 am »
Downside: a lot of WM mods will have to be redone to accommodate.
Not really. All you need to do is to is add the line and value like "CrouchReload=0", just like how you added a "Recoil=0" into old weapon mods when the recoil was first made modifiable in Soldat.
I think Espadon wants to say that mods won't work without adding this to weapons.ini and many new players don't know how to do this (I know it's easy, but you have to look around to find out how it works).

Offline Lumen-Shroom

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Re: crouch advantage:
« Reply #62 on: February 15, 2009, 12:34:14 am »
^^camping with an short range weapon?... does that work for u?


M79 isn't really short ranged

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Offline scarface09

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Re: crouch advantage:
« Reply #63 on: February 15, 2009, 04:16:09 pm »
this "Crouch Advantage" should be mainly and directly applied to the larger and longer gun reloads. Barret and Minimi, Minigun for example.
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