Author Topic: ctf_War  (Read 6804 times)

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Offline Horve

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Re: ctf_War
« Reply #20 on: February 10, 2007, 03:48:11 am »
in spite the fact that this map is butt-ugly, afwully textured, the bridge ripped off of rambo_6's ctf map, upper route extremely sprayable and the lowest route was completely useless, spawnkilling too easy there are existing people who think this pile is worth playing, well actually it is, only once in a lifetime. The way to improve this map would be:
*put a little bullet colliding obstacle in the up mid center
* learn to scenerise adequately
*make the lowest route more accessible, mostly by removing the thing that you have to go backwards to enter the tunnel
*those barrels are ugly and dont fit the theme, remove
*the roof and boxes are campies and the roof upon the flagbase is too random and does not provide protection, but it sure provides misunderstandings and chaos, remove
* make one more spawner in the opposite direction or make it a Dropdown style spawn so the opposite team cannot enter it and blast you while the efc runs for it
*the bg is a little bit too orange-bright, make it more vague and grey, its war isn't it?
get on it.



Offline Chakra

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Re: ctf_War
« Reply #21 on: February 22, 2007, 03:08:02 pm »
little bit o'spam removed. Well, I call it spam, its more just a topic worthy of its own thread, rather than direct relation to this here lovely map.

Carry on.
MM; seriously Chakra, stop the fisting
Yes, I'm still alive.

Offline iDante

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Re: ctf_War
« Reply #22 on: February 22, 2007, 03:18:48 pm »
I actually like this kind of map, a lot... I dont know why but VTT your super-awesome-looking-maps annoy me in game. I always stop to check out something and then die :P