Author Topic: dm Calypso  (Read 6147 times)

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Offline VirtualTT

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dm Calypso
« on: January 31, 2007, 02:54:31 pm »
Another map based on The Elder Scrolls IV:Oblivion theme.

  • Shading: manual;
  • Texture: custom 7x multitexture;
  • Sceneries: only custom .png sceneries;
  • Waypoints: yes, for both teams;
  • Players: 2-3;
  • Time spent: ~4hours;




Credits do to SK and WildBills for sceneries, to X-Tender, Geologist and SML for texture.
Heretic Soldat II mod is recomended for this map.
« Last Edit: January 31, 2007, 05:32:13 pm by VirtualTT »

Offline Aquarius

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Re: dm Calypso
« Reply #1 on: January 31, 2007, 03:14:01 pm »
OMG!!!

*downloading*


I don't like the laser/thunder thing, but the rest is nice.

I changed my mind, everything is incredible in this map. Actually I think the whole thunder could be made from deadly polys, right now it has ordinary obstacle feeling which is strange.
« Last Edit: January 31, 2007, 03:22:18 pm by Aquarius »

Offline Avarax

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Re: dm Calypso
« Reply #2 on: January 31, 2007, 03:23:59 pm »


I made this "raw" overview to have a better look on the layout. you really cant tell all the passages from the normal overview ;)

astonishing map, your polyart and multitexturing is simply of the highest class available. the layout looks good aswell...
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline VirtualTT

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Re: dm Calypso
« Reply #3 on: January 31, 2007, 03:41:40 pm »
 :D thanks for nice comments, and for Avarax for that overview...
Well i tried to find some kind of unusual map barrier, so i made this *magical barrier*. It woks fine in spite of that it is made with thin polugons... If it was made from deadly polys it cause lots of selfkills especially for bots...

Offline jrgp

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Re: dm Calypso
« Reply #4 on: January 31, 2007, 04:27:33 pm »
awesome shading / texture. drop dead georgous scenery. :)
There are other worlds than these

Offline ultraman

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Re: dm Calypso
« Reply #5 on: February 01, 2007, 01:57:09 am »
Nice looks, but bad framrate due to high polycount. Layout is ok for a DM map.

Offline MofoNofo

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Re: dm Calypso
« Reply #6 on: February 01, 2007, 09:02:35 am »
Oh, nice.
The overall layout and scenery is bloody awesome.

Offline Raithah

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Re: dm Calypso
« Reply #7 on: February 01, 2007, 01:16:46 pm »
//offtopic//Face it Ultraman, the way maps are going today seventeen hundred polies is going to look default in a couple months ;)//offtopic//

Ontopic, gorgeous map which I will be enjoying on my recently bought, very high framerate computer.

The preferred outcome of war is peace. Ironic, huh ?
Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aliquam auctor lectus pulvinar neque. Vestibulum commodo nisl convallis nisi. Aliquam in magna. Quisque orci. Duis sed nunc eu quam egestas feugiat. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Nulla auctor turpis non urna. Sed porttitor. Donec et dui non odio.

Offline MaVeRiCk/PaT0!

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Re: dm Calypso
« Reply #8 on: February 01, 2007, 04:01:25 pm »
OMG! oO Great Job.
great look and nice gameplay... I think that is the best multitexturing work I've seen. :D

sorry for my English...

Offline Master Chief43

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Re: dm Calypso
« Reply #9 on: February 01, 2007, 08:45:04 pm »
WOW!!! This map is amazing. Finally comes out eh.. Nice lay out and way-points. (as always) This map looks pretty amazing and one of the best looking maps i have seen so far. SUPERB! (looking forward to the tw_battlefield update, if you still planning to...) I give it a five... out of five...  (Adam Sesslar XD)
In-Game Name: "Master Chief43"
Favorite Map: ctf_Ash
Favorite Mods: Special Operation 2.0, Original Soldier 1.9
Favorite Guns: [MP5][AK74][socom][Barret]

Offline RatBoy

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Re: dm Calypso
« Reply #10 on: February 05, 2007, 10:46:35 am »
Holy christ. I really believe you're the best soldat mapper. This map is truly awesome.

Off-topic: did you ever think about mapping for more complex games? With that talent you could make amazing stuff.

Offline Anna

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Re: dm Calypso
« Reply #11 on: February 05, 2007, 11:56:41 am »
The bad framerate is caused by edges rendering, if you turn that off there shouldn't be much difference in the framerate compared to low poly maps. This map is fantastic :)

Offline Frenchie

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Re: dm Calypso
« Reply #12 on: February 05, 2007, 03:57:37 pm »
Very nice map, my favourite bit is the sand on the rocks, I got no idea how you made it so... :) That's like wow..

//Offtopic- Anna how do you turn off edge rendering?
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Offline Anna

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Re: dm Calypso
« Reply #13 on: February 05, 2007, 04:04:29 pm »
Run Config.exe and uncheck "Render smooth polygons" under Performance.

Offline VirtualTT

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Re: dm Calypso
« Reply #14 on: February 05, 2007, 04:07:30 pm »
Thanks again for nice comments Ā ::)

- this map has blank edge so edge rendering isn't nesessary at all

- i'm mostly Oblivion modmaker...

Offline Stiller

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Re: dm Calypso
« Reply #15 on: February 06, 2007, 09:02:52 am »
this is nicest map ever seen. will never do a map by myself anymore because im never gonna be that good.
can you put all your maps together to a VirtualTT Mappack? that would be nice!!
Playing Soldat since 0.94b

Offline VirtualTT

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Re: dm Calypso
« Reply #16 on: February 06, 2007, 10:48:14 am »
you can find link to my mappack in my signature  :D

Offline Hello!

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Re: dm Calypso
« Reply #17 on: February 08, 2007, 09:48:31 am »
nice map but i like ur classic style maps a bit more .
btw hello. how are u?

Offline chakapoko maker

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Re: dm Calypso
« Reply #18 on: February 09, 2007, 08:47:47 am »
Very nice visual, there are about 8 textures in one map! And scenery is sweet too. Impressed.

Offline Iq Unlimited

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Re: dm Calypso
« Reply #19 on: February 10, 2007, 07:16:21 pm »
[offtopic] If 1700 polys becomes default omg I'm guna die :[. Also <3 Annas new avatar I never bothered to look at. :P [/offtopic]

[ontopic]Too many freaking textures :OOOO. Scared me. Very nice visual. Pretty good gameplay, waypoints are good. I want it just for the scenery xD.


Iq Unlimited[/ontopic]