Poll

Which ones are any good?

Auto/semiauto
33 (17.2%)
Straight travel
22 (11.5%)
Explosion radius
31 (16.1%)
Bullet number
25 (13%)
Range before exploding
25 (13%)
Kickback
29 (15.1%)
Number of shots till bink
19 (9.9%)
None of 'em.
8 (4.2%)

Total Members Voted: 42

Author Topic: /piss damages?  (Read 3039 times)

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Offline Sytrus

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Re: /piss damages?
« Reply #20 on: February 14, 2007, 02:42:46 pm »
well, I also thought a 5% damage caused by /piss would be funny.

Offline Napalmi

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Re: /piss damages?
« Reply #21 on: February 14, 2007, 03:30:48 pm »
imagine camper got pee'd to death :D

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Offline ghg

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Re: /piss damages?
« Reply #22 on: February 14, 2007, 03:45:15 pm »
Not a stupid as it sounds as it does take time to take and it would make an interesting weapon. Uppercutting somebody (hitting them upwards) with the Alt+4 victory pose would be cool awell. I guy can dream.
-=Gradius wuz you=-

Offline 1010011010

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Re: /piss damages?
« Reply #23 on: February 14, 2007, 04:48:06 pm »
no no no no no no no no

Offline zaraza

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Re: /piss damages?
« Reply #24 on: February 14, 2007, 05:54:14 pm »
^read not only the topic but also what creator of it has to say :s

Very good idea. I agree with every suggested option. Weapon modding would be so much more fun.

Offline Lord Frunkamunch

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Re: /piss damages?
« Reply #25 on: February 14, 2007, 06:53:45 pm »
A few more things that need to be changed are the mandatory insta-kill from a direct hit from bullet types 4, 8, and 12, now that I think of it.




And here I was thinking the joke topic was completely absurd... ;D
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Offline John Brooks

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Re: /piss damages?
« Reply #26 on: February 17, 2007, 11:45:38 pm »
I thought this topic was about piss.

Not that I like piss or anything.
John Brooks

Offline Ziem

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Re: /piss damages?
« Reply #27 on: February 19, 2007, 02:00:10 pm »
Travel Straight=0    (Flight unaffected by gravity, also 0-1 to select)

It is not easy to code now ... cos' every weapon is affected be gravity < barret too >