Author Topic: superman to roll  (Read 4694 times)

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Offline zyxstand

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superman to roll
« on: June 24, 2006, 12:09:10 pm »
I'm sorry for posting this again but I just realized how great of an addition to the game this would be:
When flying superman style, upon hitting the ground, if the left or right keys are held, the soldier should roll and be able to continue running...
comments/suggestions?
Can't think of anything original to put here...

Offline MofoNofo

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Re: superman to roll
« Reply #1 on: June 24, 2006, 12:18:24 pm »
No. INSTEAD it should be a double tap(because what if you want to walk worm). I also think we should b able to backflip from superman.

Offline T-Bone

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Re: superman to roll
« Reply #2 on: June 24, 2006, 12:19:16 pm »
this would be pretty cool, so you wouldnt lose any momentum....i like this idea, i dont think it would be a problem getting it into the game....i am for this idea.
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Tallacaps

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Re: superman to roll
« Reply #3 on: June 24, 2006, 12:20:40 pm »

I agree with all

Offline zyxstand

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Re: superman to roll
« Reply #4 on: June 24, 2006, 12:33:19 pm »
No. INSTEAD it should be a double tap(because what if you want to walk worm). I also think we should b able to backflip from superman.

if i post a suggestion, i will have thought it through very thoroughly - if you wanna stay in the prone position then you DON'T press left/right until AFTER you hit the ground...... um - tada!
Can't think of anything original to put here...

Offline MofoNofo

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Re: superman to roll
« Reply #5 on: June 24, 2006, 12:52:02 pm »
But mose people hold those buttons thinking they'll go faster.

Offline Sotija

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Re: superman to roll
« Reply #6 on: June 24, 2006, 01:04:48 pm »
In realistic it could lose littlier damage?

Offline Yukwunhang

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Re: superman to roll
« Reply #7 on: June 24, 2006, 01:12:15 pm »
You can already do this :/

Offline zyxstand

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Re: superman to roll
« Reply #8 on: June 24, 2006, 01:45:00 pm »
But mose people hold those buttons thinking they'll go faster.

if they don't know how to correctly play then they deserve to mess up...

You can already do this :/

sure, but you have to unprone way before you land otherwise you'll either just stay flat on the floor in prone position or you stand but completely stop losing all of your momentum.  also, during the time that you're getting up, you don't gain any speed (you can't use left or right buttons to cuz ur unproning and your jet boots won't make you go forward).  This idea makes it so you directly go into a roll without having to stand up first...
Can't think of anything original to put here...

Offline Keron Cyst

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Re: superman to roll
« Reply #9 on: June 25, 2006, 02:23:14 am »
That is so unrealistic... try to jump and "prone" in real life, and try to roll from your chest on the ground. It's physically impossible. :P It's a skill here to unprone right before hitting the ground and rolling upon impact from a Superman flight. You ought to try it some time; it achieves exactly what you're trying to get at, but in a less lazier way, heh.

This is unnecessary.

Offline T-Bone

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Re: superman to roll
« Reply #10 on: June 25, 2006, 02:25:07 am »
nice job keron....crushing our hopes and dreams with the fist of reality :(  lol BTW why dont you use that cool tank avvy?
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Stalky

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Re: superman to roll
« Reply #11 on: June 25, 2006, 05:20:10 am »
That is so unrealistic... try to jump and "prone" in real life, and try to roll from your chest on the ground. It's physically impossible. :P It's a skill here to unprone right before hitting the ground and rolling upon impact from a Superman flight. You ought to try it some time; it achieves exactly what you're trying to get at, but in a less lazier way, heh.

This is unnecessary.

It's not hard at all to run, dive, and land hands first into a roll.

Offline ds dude

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Re: superman to roll
« Reply #12 on: June 25, 2006, 03:55:44 pm »
Well techanially soldat dont compare to real life so...I say yes if would be cool for them to add that in the next version of soldat.
This signature was borked. Now it is not.

Offline Eden

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Re: superman to roll
« Reply #13 on: June 25, 2006, 04:04:27 pm »
It does sound like a good idea.
Is that what you ordered?

Offline Zegovia

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Re: superman to roll
« Reply #14 on: June 25, 2006, 04:15:34 pm »
Sounds abit like my leap suggestion.... :/

Offline Stalky

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Re: superman to roll
« Reply #15 on: June 26, 2006, 03:47:38 am »
Sounds abit like my leap suggestion.... :/

Except without the movement key double-tap which I think will be a horrible way of implementing it.

Offline Yukwunhang

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Re: superman to roll
« Reply #16 on: June 26, 2006, 06:19:46 am »
That is so unrealistic... try to jump and "prone" in real life, and try to roll from your chest on the ground. It's physically impossible. :P It's a skill here to unprone right before hitting the ground and rolling upon impact from a Superman flight. You ought to try it some time; it achieves exactly what you're trying to get at, but in a less lazier way, heh.

This is unnecessary.
I totally agree.

Offline Zegovia

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Re: superman to roll
« Reply #17 on: June 26, 2006, 06:22:59 am »
Sounds abit like my leap suggestion.... :/

Except without the movement key double-tap which I think will be a horrible way of implementing it.

Oh well, we share diffrent oppinions, nothing wrong with that.. :P

Offline MofoNofo

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Re: superman to roll
« Reply #18 on: June 26, 2006, 07:31:56 am »
I like the double tapping idea..