Author Topic: old hexer script thread. lock plz  (Read 24711 times)

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Offline deguix

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Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #160 on: May 07, 2007, 02:04:07 pm »
Ty... need to create a new account with something other than warstandart then =(

EDIT: Could you also post other ones that don't work, besides that and the summons?
« Last Edit: May 07, 2007, 02:05:52 pm by deguix »

Offline Avarax

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Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #161 on: May 07, 2007, 02:10:10 pm »
only the bright green spells work, the dark green ones dont. that should be obvious enough >_<
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline deguix

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Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #162 on: May 07, 2007, 02:11:19 pm »
Not really if I only noticed now... =( they should be invisible.

EDIT: Also, what about the tk script you had which had banpoints for someone who tk'ed? Can't you implement that in this server too?
« Last Edit: May 07, 2007, 02:15:08 pm by deguix »

Offline cheestanley

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Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #163 on: May 08, 2007, 01:48:20 pm »
Dose the the summon work?

Date Posted: May 08, 2007, 02:43:06 pm
how does the summon work?  ??? ???

Offline jakobs

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Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #164 on: May 08, 2007, 04:23:28 pm »
summons not coded yet
« Last Edit: May 08, 2007, 04:32:10 pm by jakobs »

Offline deguix

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Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #165 on: May 08, 2007, 04:53:42 pm »
Btw, one thing that would be nice is to have body double exchange a flag the enemy has with you lol... steal flags :O

Offline InfS

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Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #166 on: May 08, 2007, 07:30:42 pm »
Btw, one thing that would be nice is to have body double exchange a flag the enemy has with you lol... steal flags :O
Too powerful, would be too easy to retrieve the flag
A lot of cheap tricks, but no real skill.

Offline Iq Unlimited

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Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #167 on: May 10, 2007, 05:49:54 pm »
I cant wait till this is done :Q, I'll get a u13 public for the NA players that has this on it. Btw how many lines are you at now Avarax?

Offline Avarax

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Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #168 on: May 11, 2007, 03:04:32 am »
about 1500

i can't procede unless i have ensurance of enesce wether he does or does not implement MovePlayer into an upcoming server version
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Shady

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Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #169 on: May 13, 2007, 04:33:48 am »
I'm usually good with naming things.

Soldat of Mana
Surreal Soldat
Soldat Unleashed!
Soldatix
Soldagia
My favorite: *Soldagic*
Soldagick
Solstice
« Last Edit: May 13, 2007, 08:29:06 am by Shady »

Offline {depth}shaman

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Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #170 on: May 13, 2007, 06:07:28 am »
i really like this averax. lots of fun. It doesn't mean i don't see a little room for improvement though. I suggest 3 things.
1) get more maps on the servers. Its only looping like 7 maps right now. Get afghanistan 2 in there. I love that map, and all the nice ones on mike's realistic servers.

2) I think the bonuses to damage and armor for lvling up are too strong. Some lvl 98 guy came in and we couldn't even kill  him. Even when i got 15 lvls ahead i was practically invincible, scaring off any potential newcomers with a 1200% combo bonus.

3) a URL with a guide to the commands. I think i explained it 5 times in 2 hours.

other than that, it rocked. I mainly think going up lvls should improve skills, not the characters themselves in order to aviod having those who play the most from totally dominating the servers. maybe a much lower cap on lvls. 40-50? what u think?
Life's like a shit sandwich. The more bread you have, the less shit goes down with each bite.

Offline Iq Unlimited

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Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #171 on: May 13, 2007, 12:20:56 pm »
1) When I get my server up on hexer I'll have a bunch of maps :o.

2) I really agree with this. The low levels have nearly no chance aginsed anyone above level 15.

3) I can do that :)


Offline Mastadi

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Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #172 on: May 13, 2007, 01:57:59 pm »
I've played it on one of Clanplanet's servers... it's really, really cool, but i've got a slight problem... sometimes, i get message "Waited too long" and then die. What does cause this to happen?

Offline excruciator

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Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #173 on: May 13, 2007, 04:45:01 pm »
weird...does not work awesome idea though, I think this mod is gonna really fly
« Last Edit: May 13, 2007, 04:51:44 pm by excruciator »
Always remember the succubus...

Offline cynicle

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Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #174 on: May 18, 2007, 05:13:46 am »
Avarax sorry im late joining the thread but I have to say I love your idea.
You did mention you would be releasing the script am i right?
I'd love to put it on one of my Australian Servers.
Join the Army. Visit strange and exotic places. Meet fascinating people. And kill them.

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Offline cachiporrin

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Re: old hexer script thread. lock plz
« Reply #175 on: May 30, 2007, 07:04:08 pm »
can i download hexer mod?

Offline chrisgbk

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Re: old hexer script thread. lock plz
« Reply #176 on: May 31, 2007, 05:32:59 am »
I'm going to lock this now as requested; I deliberately held off on locking it, since the only other thread is the manual and at the time there was some discussion in this thread still.