Author Topic: old hexer script thread. lock plz  (Read 26371 times)

0 Members and 1 Guest are viewing this topic.

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: RPG script - previewing more spells
« Reply #80 on: April 13, 2007, 11:13:12 pm »
Sweet, warstandart is perfect for waiting for the flag to be captured back.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Protoman

  • Soldier
  • **
  • Posts: 148
  • ~whistle~
Re: RPG script - previewing more spells
« Reply #81 on: April 14, 2007, 10:52:07 am »
I like this idea a lot except for one thing:

Quote
Disarm: spell, disarms nearest enemy for a short duration

Wouldn't the spell just disarm the target? When the guy losses his gun, he must pick it up and reload it again. That is enough effect in itself. You don't need to say "for a short time" unless its like an EP Strike that just jamms the gun for that time.

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: RPG script - previewing more spells
« Reply #82 on: April 14, 2007, 04:33:50 pm »
the "Disarm"-spell works like this:

- A player writes "/def" (shortcut for defensive spells) in his console
- The script will then force the weapon "Fists" (which is no weapon :D) on him. he looses both primary and secondary weapon. at the same time, the script saves the primary and secondary weapons the player had including ammunition.
- when the disarm time is over, the script forces the previous primary and secondary including the ammo he had on him. so he wont need to reload at all.

---> Steyr, 16 Bullets + Knife
---> Disarm
---> Fists + Fists for a couple of seconds
---> Steyr, 16 Bullets + Knife
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline iDante

  • Veteran
  • *****
  • Posts: 1967
Re: RPG script - previewing more spells
« Reply #83 on: April 14, 2007, 06:21:19 pm »
wow this actually seems really cool, but write somewhere that you can add commands to your taunt list. so instead of typing /def blah you can just hit alt-1 or something.

Offline Scorpian

  • Camper
  • ***
  • Posts: 272
  • Republican
Re: RPG script - previewing more spells
« Reply #84 on: April 14, 2007, 06:52:43 pm »
Avarax, you deserve money for this. I mean it, man.

Offline Requiem-

  • Soldier
  • **
  • Posts: 123
Re: RPG script - previewing more spells
« Reply #85 on: April 15, 2007, 09:12:21 am »
How is this script progressing? Are there any servers yet featuring it? I'd love to try this out!


Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: RPG script - previewing more spells
« Reply #86 on: April 15, 2007, 02:08:37 pm »
All of the spells need soldat server 2.6.0 functions to work. this means, it can only be played with soldat 1.4. And even if it got out, i will probably still need more than 2 weeks until i can release a public beta. I mean, it's not only about bugfixing but also about balancing the spells.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Sytrus

  • Flagrunner
  • ****
  • Posts: 862
  • English Teech0r
    • AtlanticProject
Re: RPG script - previewing more spells
« Reply #87 on: April 15, 2007, 02:48:17 pm »
That'd be awesome, a server with this script would get into my favourites.

Offline Dolfo

  • Major
  • *
  • Posts: 83
Re: RPG script - previewing more spells
« Reply #88 on: April 15, 2007, 06:00:21 pm »
You're a genius. This is a really cool way to attract RPG Players, very nice. I support this full on.

Dolfo*
Merry Christmas Everyone!!

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: RPG script - previewing more spells
« Reply #89 on: April 18, 2007, 12:53:16 pm »
here's an exclusive extract from the ingame readme showing short infotexts for all the 16 spells.


Warmth is a static healing ability.
It will continuously heal you for a
small amount of health per second.
If you are below 1/3 of maxhealth, it
will generate health much faster.

Holy Medikit is a healing spell.
It will instantly completely heal you.

Vampirism is a static healing ability.
It will heal you for 20% of the
damage you deal with non-explosives.

Warstandart is a static heal ability.
As long as you are standing still while
being a flagcarrier, your whole team
gets a damage bonus and a weak "Warmth".
10% of EP they gain is shared with you.



Disarm is a defensive spell.
It will remove the primary and secondary
of the nearest opponent for a short time

Evasion is a static defensive ability.
It allows you to dodge about 15% of all
bullets hitting you.

Thorns is a static defensive ability.
It will injure any opponent attacking
you by 15% of damage dealt to you.

Sprint is a defensive spell.
It will equip you with a boosting bow,
doubling movement speed. The longer
the sprint, the longer the cooldown.
You can only use grenades during Sprint.
Switch weapon to stop Sprint.



Conjure Clip is an offensive spell.
It will instantly restore ammunition
and give you some bonus bullets.

Pierce Armor is a static ofs. ability.
It will cause all your bullets to rip
armor parts from opponents increasing
all damage dealed to them by about 10%
for 3 seconds. Effect stacks infinitely.

Critical Strike is a static ofs. ability
It will give your bullets a chance
of about 10% to do 200% damage on impact

Berserk is an offensive spell.
It increases your damage output by 100%
for 5 seconds at the cost of
1/3 of your remaining health. Once
Berserk is over, you gain the life back.



Summon Ghouls is a summon spell.
It will create 2 ghouls equipped with
Chainsaw and having massive health.

Summon Flamespirit is a summon spell.
It creates a mighty flamethrower bearing
ghost dealing lots of damage.

Summon Kamikaze is a summon spell.
It will summon a crazed Kamikazeguy
who charges into everything crossing his
path with a big "BOOM!".

Summon Bloodshaman is a summon spell.
It calls forth a light equipped Shaman,
who blinds his opponents and heals
you and himself for about 5% health
whenever he deals damage.



I am atm searching for a stylish name for the script, "RPG script" seems a bit odd. any ideas?

I already thought of these:

"Mana Soldat"
"Mystic Soldat"
"Adepts of Wonders"
"Hexer" (Soldat = german word for soldier, Hexer = german word for sorcerer / warlock)
« Last Edit: April 18, 2007, 01:44:42 pm by Avarax »
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Zamorak

  • Camper
  • ***
  • Posts: 475
Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #90 on: April 18, 2007, 02:13:03 pm »
Soldat is not an RPG. This is merely a server script.

I suggest the name Solventure, it's a portmanteau of soldat and adventure.





« Last Edit: April 18, 2007, 02:16:19 pm by Zamorak »
ZamoraK |2Wai|

Offline Aquarius

  • Soldier
  • **
  • Posts: 234
Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #91 on: April 18, 2007, 04:10:38 pm »
Experience Soldat or ExpSoldat (from experience points) or maybe Soldat XP ;)

Offline MAGRIMAN

  • Soldier
  • **
  • Posts: 170
Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #92 on: April 19, 2007, 04:40:43 am »
Ancient Secrets:Soldat
How is that name?
But i wish it should use DM too..  :-[
« Last Edit: April 19, 2007, 04:43:33 am by MAGRIMAN »
O rly?

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #93 on: April 19, 2007, 06:10:23 am »
How about SolRPG?

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline MofoNofo

  • Veteran
  • *****
  • Posts: 1019
Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #94 on: April 19, 2007, 06:24:02 am »
Soldat: Magic expansion pack

Offline Aquarius

  • Soldier
  • **
  • Posts: 234
Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #95 on: April 19, 2007, 06:33:35 am »
Susolgicex: Super Soldat Magic Extension

Advance Soldat
« Last Edit: April 19, 2007, 06:36:06 am by Aquarius »

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #96 on: April 19, 2007, 07:24:17 am »
Solgicex sounds nice :D
but keep em' coming
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Krillious

  • Camper
  • ***
  • Posts: 324
  • If you were a hindu I could aim for the dot
Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #97 on: April 19, 2007, 08:15:18 am »
avarax you should not reveal the code and sell it to server admins lol
as for the name how about: Soldat: the gathering lol
i like mystic soldat though
or maybe soldat mage wars or something

Offline EnEsCe

  • Retired Soldat Developer
  • Flamebow Warrior
  • ******
  • Posts: 3101
  • http://enesce.com/
    • [eC] Official Website
Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #98 on: April 19, 2007, 08:21:26 am »
Scripts source code can be encrypted ;)

But thats top secret at the moment.

Offline gedazz

  • Camper
  • ***
  • Posts: 461
Re: RPG script - Searching Scriptname + Ingamereadme extract, site 5
« Reply #99 on: April 19, 2007, 08:42:57 am »
Uhh... Maybe Soldat Making Magic? Like The Sims. Making Magic ;D