Author Topic: old hexer script thread. lock plz  (Read 29385 times)

0 Members and 1 Guest are viewing this topic.

Offline a-4-year-old

  • Veteran
  • *****
  • Posts: 1918
Re: Would you implement an RPG script on your server?
« Reply #40 on: February 24, 2007, 09:29:14 pm »
there isn't ever a very good "bridge" between a shooter and an RPG, spells are just out of place in soldat, they don't belong because it is out of their enviornment. It would be similar to adding a machine gun to world of warcraft.

RPG could work a little, but in the end it would turn out as sucky as gunz, or the second possibility would be that the levels would be completely meaningless because they only last one round/not actually help at all.

Spells are from the middle ages. Soldat is from the modern era, they do not combine. People have tried mods that make guns into wands and shit, but it doesn't take off. Soldat is here and now, Spells art yonder 15th century.

NO
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline sakae

  • Soldier
  • **
  • Posts: 161
Re: Would you implement an RPG script on your server?
« Reply #41 on: February 25, 2007, 05:20:10 am »
yeah I dont think the summon spell will work... because a server is limited by slots. so I really odnt see how you will get this together.

anyway..I guess it will be worth a try...

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: Would you implement an RPG script on your server?
« Reply #42 on: February 25, 2007, 08:01:46 am »
yeah I dont think the summon spell will work... because a server is limited by slots. so I really odnt see how you will get this together.

anyway..I guess it will be worth a try...

/addbot1 'Boogie Man'

what's the deal? :-/
i mean, the max slots are 32 and i dont think there is any server around maxing out the slot lkimit, plus i implemented a restriction to the summon spells so that only one summon can be active at a time (on the whole server)


and like sakae said:
if you dont like it, dont play it, i'm sure though that many people will enjoy it.


A beta of the script is at my RS server:
server.selfkill.com/29474/no pass


It's only for testing the levelling algorithm's mathematics though, no spells or Health / Damage modifications yet, since those only work with 2.6.0 (Allthough i coded them already ;Q)
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Sotija

  • Veteran
  • *****
  • Posts: 1053
  • Sotija
Re: Would you implement an RPG script on your server?
« Reply #43 on: February 25, 2007, 08:23:02 am »
OMG im gonna look after the Beta NOW!

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: Would you implement an RPG script on your server?
« Reply #44 on: February 25, 2007, 08:24:33 am »
that beta is nothing special :-/
it only gives you EP and you get level up once you reached a certain amount, but that won't change anything about your soldier ;Q
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Ziem

  • Veteran
  • *****
  • Posts: 1007
Re: Would you implement an RPG script on your server?
« Reply #45 on: February 25, 2007, 01:54:15 pm »
I <3 this idea :D

Anyway ... RPG script ... FFS! Is RPG letters = exp's and stats ?? If I say or read "RPG" I've Planescape:Torment or Baldurs Gate on mind :S this looks like "diablo=rpg" :P

Offline xtishereb

  • Flagrunner
  • ****
  • Posts: 908
  • I swear, my chainsaw killed you on its own.
Re: Would you implement an RPG script on your server?
« Reply #46 on: February 25, 2007, 08:24:37 pm »
People have tried mods that make guns into wands and ****, but it doesn't take off.
O RLY?

Ziem, if this script makes Soldat somewhat like Diablo, I think you'd still like it, since Diablo is basically a real-time Roguelike with mouse support.

Avarax, maybe instead of having experience instantly dissappear after each map, there could be a "decay" of half the experience points which all players lose. If you can find a way to make that happen, I think it would make the script more fun for people to keep playing.
<3*xwd
love conquers all

Offline M.rSnow

  • Camper
  • ***
  • Posts: 482
Re: Would you implement an RPG script on your server?
« Reply #47 on: February 25, 2007, 08:49:24 pm »
A beta of the script is at my RS server:
server.selfkill.com/29474/no pass

AHH!! Beta testing now!!
Lapis: You need a vacation or a bullet though the head both works just fine by me.

Offline GunPowder

  • Major
  • *
  • Posts: 95
  • That's all folks.
Re: Would you implement an RPG script on your server?
« Reply #48 on: March 02, 2007, 07:23:11 am »
God!, what's wrong with you people, don't you know a brilliant idea when you see one?
I think this is by far the best script ever made for soldat, it simply takes Advance mode to another amazing level, I think it should be like a sub-mode of Advance.

And yes Avarax, If I had a server I'd implement it.

*joins the beta server*

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: Would you implement an RPG script on your server?
« Reply #49 on: March 02, 2007, 07:40:30 am »
agree with that

Offline Captain Ben

  • Camper
  • ***
  • Posts: 358
  • &quot;forum's-rebellious-cool-guy&quot;
Re: Would you implement an RPG script on your server?
« Reply #50 on: March 02, 2007, 09:30:21 am »
sounds good, but disarm would piss people off

Offline sakae

  • Soldier
  • **
  • Posts: 161
Re: Would you implement an RPG script on your server?
« Reply #51 on: March 02, 2007, 09:35:03 am »
yeah I dont think the summon spell will work... because a server is limited by slots. so I really odnt see how you will get this together.

anyway..I guess it will be worth a try...

/addbot1 'Boogie Man'

what's the deal? :-/
i mean, the max slots are 32 and i dont think there is any server around maxing out the slot lkimit, plus i implemented a restriction to the summon spells so that only one summon can be active at a time (on the whole server)

question about hits one. if you buy a server with 10 slots, can you really add bots then? (if it is full)
and also if it is 9/10 playing in it and someone summons will the server get full?

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: Would you implement an RPG script on your server?
« Reply #52 on: March 02, 2007, 10:59:55 am »
i see important put in new ver. any vehicle like a jeep a tank and helicopter

Offline Stealth

  • Soldier
  • **
  • Posts: 132
    • Just Deserts...
Re: Would you implement an RPG script on your server?
« Reply #53 on: March 02, 2007, 12:02:47 pm »
i see important put in new ver. any vehicle like a jeep a tank and helicopter

-.-
Soldat on Linux: It does work! Need help?

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: Would you implement an RPG script on your server?
« Reply #54 on: March 02, 2007, 12:08:09 pm »
what?

Offline Aquarius

  • Soldier
  • **
  • Posts: 234
Re: Would you implement an RPG script on your server?
« Reply #55 on: March 02, 2007, 01:17:10 pm »
Even though it's only EP/level up script for now I like it very much. I'm waiting for more in 1.3.2/1.4

Offline Ziem

  • Veteran
  • *****
  • Posts: 1007
Re: Would you implement an RPG script on your server?
« Reply #56 on: March 02, 2007, 02:25:39 pm »
Ziem, if this script makes Soldat somewhat like Diablo, I think you'd still like it, since Diablo is basically a real-time Roguelike with mouse support.
Yeah, sure. I'd like it, I've only mentioned that RPG means for "some people" something other than "action-rpg" < hack'n'slash =P >


Elite Ownage

  • Guest
Re: Would you implement an RPG script on your server?
« Reply #57 on: March 02, 2007, 04:30:28 pm »
thats frikkin awesome omg i really wanna play that nice job av

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: Would you implement an RPG script on your server?
« Reply #58 on: March 03, 2007, 06:13:46 am »
test server changed to Normal Mode:

selfkill.com:27073:no pass
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline As Always

  • Soldier
  • **
  • Posts: 157
  • ZAKK WYLDE WOOOO
Re: Would you implement an RPG script on your server?
« Reply #59 on: March 03, 2007, 07:26:29 am »
Will this mod be Soldats answer to Counter Strike's Warcraft mod?