Author Topic: old hexer script thread. lock plz  (Read 29938 times)

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Offline Avarax

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Re: Would you implement an RPG script on your server?
« Reply #60 on: March 03, 2007, 08:05:24 am »
yup.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline nosejj

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Re: Would you implement an RPG script on your server?
« Reply #61 on: March 03, 2007, 12:58:55 pm »
That could be interesting and differenet a bit from the CTF 3vs3 that i'm used to.
Im looking forward to play on a server including this script.

Offline Poke Master

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Re: Would you implement an RPG script on your server?
« Reply #62 on: March 03, 2007, 03:40:39 pm »
Looks amazing, but hard to pull off.

The warmth looks like dbz, which makes me love it even more ;D

The experience is a good idea, but keep it subtle and not too drastic.


Good luck!
Fly through the sky, and catch em' all, with my Pokeball

Offline Avarax

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Re: Would you implement an RPG script on your server?
« Reply #63 on: March 03, 2007, 04:30:01 pm »
---Vampirism---

Category: Healing, Static

Heals you for 20% of the damage you deal with non-explosives.

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---Pierce Armor---

Category: Offensive, Static

With every hit, Pierce Armor increases the damage taken by the victim by 10% for 3 seconds. Duration and Damage increase with higher level.

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---Evasion---

Category: Defensive, Static

Gives you a 15% chance to dodge bullets and avoid all damage. Chance increases with higher level.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Ziem

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Re: Would you implement an RPG script on your server?
« Reply #64 on: March 04, 2007, 06:50:30 am »
Vampirism : ... maybe not "non explo's" ... Could you make it limited rather than not counting non-exposives? <like 10 - 20 % of health healed is max >

Offline Avarax

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Re: Would you implement an RPG script on your server?
« Reply #65 on: March 04, 2007, 07:01:42 am »
i don't know if i can even script it that way, since OnPlayerDamage doesn't have a weapon parameter, so i can't check with which weapon the damage was dealed. your suggestion is fine i guess :)
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Ziem

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Re: Would you implement an RPG script on your server?
« Reply #66 on: March 05, 2007, 02:52:25 pm »
i don't know if i can even script it that way, since OnPlayerDamage doesn't have a weapon parameter, so i can't check with which weapon the damage was dealed. your suggestion is fine i guess :)
Thanks ^^ I've written this to save m79ers on RPG-servers <It's funny to kill them xD>

Offline Avarax

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Re: Would you implement an RPG script on your server?
« Reply #67 on: March 05, 2007, 05:14:14 pm »
i actually just managed to create an account system, which saves your character and you can always login again if you saved the character with a password... that was quite hard work ;Q
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Stealth

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Re: Would you implement an RPG script on your server?
« Reply #68 on: March 05, 2007, 05:52:01 pm »
Awesome, can't wait to try this out...
Soldat on Linux: It does work! Need help?

Offline Ziem

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Re: Would you implement an RPG script on your server?
« Reply #69 on: March 08, 2007, 12:12:47 pm »
i actually just managed to create an account system, which saves your character and you can always login again if you saved the character with a password... that was quite hard work ;Q
What this account sys is for? You said that every char will be reseted after each map...

Offline Avarax

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Re: Would you implement an RPG script on your server?
« Reply #70 on: March 08, 2007, 12:18:25 pm »
ya but with that system you can (optionally, if the server admin allows) save your lvls instead of a reset. i recommend the resetting though.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Feril|Fin

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Re: Would you implement an RPG script on your server?
« Reply #71 on: March 09, 2007, 05:24:50 am »
New game modes always brings life to the game. Keeep it working avarax.
Not the all players will not like this but I thinkt that new players will.

Offline JohnCena

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Re: Would you implement an RPG script on your server?
« Reply #72 on: March 25, 2007, 01:48:35 pm »
I would love to do that and soldat rpg i played servers like that on css!

Its a great idea let me know when u finish it!
You want some come get some!

Offline Avarax

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Re: Would you implement an RPG script on your server?
« Reply #73 on: April 12, 2007, 09:07:06 pm »
---Berserk---

Category: Offensive, Spell

Pay one third of your remaining life to double your damage output for 5 seconds. Once Berserk is over, you get the payed life back.

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---Sprint---

Category: Defensive, Spell

Gains you lots of extra movement speed when moving horizontal. Only grenades can be used during Sprint. Changing weapon will switch you back to normal mode. The longer you sprint, the longer is the cooldown.

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---Warstandart---

Category: Healing, Static

As long as you stand still while carrying the flag, all teammates will slowly regenerate some health and do slightly increased damage

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---Summon Kamikaze---

Category: Summon, Spell

Summons a crazed Kamikazeguy who will rapidly charge into enemys on sight and blast everything into peaces on contact.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Zamorak

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Re: RPG script - previewing more spells
« Reply #74 on: April 12, 2007, 10:01:45 pm »
Hell yes, I can't wait.
ZamoraK |2Wai|

Offline NorrisScott

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Re: RPG script - previewing more spells
« Reply #75 on: April 12, 2007, 11:28:11 pm »
Oh. My. God.

Avarax, you are a genius. Seriously, seeing this come into play is going to be incredible. Great work man  :)

Soldat Name: Kazuo Kiriyama

Offline NinjaGimp369

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Re: RPG script - previewing more spells
« Reply #76 on: April 13, 2007, 12:13:55 am »
Sounds pretty cool, but I like soldat for its simplicity. Great idea, but this doesn't have my support. :/ Sorry.
"You should've used the pythagoras theorum, b*tch."
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Offline nutemo

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Re: RPG script - previewing more spells
« Reply #77 on: April 13, 2007, 05:28:04 am »
I would definitely use it as a mod for my server, not all the time though, just a little something extra for fun every now and then.

Offline Fishyyy

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Re: RPG script - previewing more spells
« Reply #78 on: April 13, 2007, 08:51:55 pm »
LOl this is just liek wc3 mod for cs...somewhat resembles it at least
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Offline MofoNofo

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Re: RPG script - previewing more spells
« Reply #79 on: April 13, 2007, 11:04:43 pm »
I'd actually rent an server (Australian) if I could have this on there =D