Author Topic: Alternative keys.  (Read 1431 times)

0 Members and 1 Guest are viewing this topic.

Offline MofoNofo

  • Veteran
  • *****
  • Posts: 1019
Alternative keys.
« on: February 10, 2007, 11:08:44 pm »
Basically have up to 2 keys/buttons for each function.

Basically like how CS can have 2 separate keys for say.. Walk.
You could use this for is you want to set throw weapon to a mouse button and f, so if you have a knife you can press that button instead of f, and if it's just a normal drop, press f.

Also one key/button should be able to hold more then one function.

Offline mar77a

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1295
  • mad
    • random stuffs
Re: Alternative keys.
« Reply #1 on: February 10, 2007, 11:34:52 pm »
The latter is possible, which shouldn't be. I don't really see the use for this but i gues it's easy to implement.

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: Alternative keys.
« Reply #2 on: February 11, 2007, 12:31:26 am »
... one key/button should be able to hold more then one function.
Can't you just set it? Click on two different functions in the Player tab and push the same key.

Offline MofoNofo

  • Veteran
  • *****
  • Posts: 1019
Re: Alternative keys.
« Reply #3 on: February 11, 2007, 01:17:54 am »
I know it's possible, but if MM made possible to have alternative keys, he may remove one key being able to hold more then one function (if only by accident).